• Bally -35 MPU bpard Problem

    From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Saturday, July 18, 2020 15:35:07
    From Newsgroup: rec.games.pinball

    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Saturday, July 18, 2020 16:16:26
    From Newsgroup: rec.games.pinball

    On 2020/07/18 3:35 p.m., Robert Hoffman wrote:
    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?


    At this point I'd be doing the Switch Test to see if it registers
    switches correctly.

    Boot flashes only tests the very most critical parts, it doesn't check
    the switches or solenoid action...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Saturday, July 18, 2020 18:21:41
    From Newsgroup: rec.games.pinball

    On Saturday, July 18, 2020 at 7:16:36 PM UTC-4, John Robertson wrote:
    On 2020/07/18 3:35 p.m., Robert Hoffman wrote:
    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?

    At this point I'd be doing the Switch Test to see if it registers
    switches correctly.

    Boot flashes only tests the very most critical parts, it doesn't check
    the switches or solenoid action...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    I can't do a switch test because the game will not even boot up.
    Thats the problem, It not booting up after the 7th flash.
    Rob
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Paul@pefjr@comcast.net to rec.games.pinball on Saturday, July 18, 2020 22:24:56
    From Newsgroup: rec.games.pinball

    On 7/18/2020 9:21 PM, Robert Hoffman wrote:
    On Saturday, July 18, 2020 at 7:16:36 PM UTC-4, John Robertson wrote:
    On 2020/07/18 3:35 p.m., Robert Hoffman wrote:
    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?

    At this point I'd be doing the Switch Test to see if it registers
    switches correctly.

    Boot flashes only tests the very most critical parts, it doesn't check
    the switches or solenoid action...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    I can't do a switch test because the game will not even boot up.
    Thats the problem, It not booting up after the 7th flash.

    Rob

    Clear the RAM. I've seen some pretty funky stuff when it has corrupted data. --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Saturday, July 18, 2020 19:32:11
    From Newsgroup: rec.games.pinball

    On Saturday, July 18, 2020 at 10:25:05 PM UTC-4, Paul wrote:
    On 7/18/2020 9:21 PM, Robert Hoffman wrote:
    On Saturday, July 18, 2020 at 7:16:36 PM UTC-4, John Robertson wrote:
    On 2020/07/18 3:35 p.m., Robert Hoffman wrote:
    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?

    At this point I'd be doing the Switch Test to see if it registers
    switches correctly.

    Boot flashes only tests the very most critical parts, it doesn't check
    the switches or solenoid action...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    I can't do a switch test because the game will not even boot up.
    Thats the problem, It not booting up after the 7th flash.

    Rob

    Clear the RAM. I've seen some pretty funky stuff when it has corrupted data.
    That sounded good but it did not work. I replaced U7, U8, U9, U10, U11, Game Rom
    Still no change. Will not go into attract node.
    Rob
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Saturday, July 18, 2020 22:39:55
    From Newsgroup: rec.games.pinball

    On 2020/07/18 7:32 p.m., Robert Hoffman wrote:
    On Saturday, July 18, 2020 at 10:25:05 PM UTC-4, Paul wrote:
    On 7/18/2020 9:21 PM, Robert Hoffman wrote:
    On Saturday, July 18, 2020 at 7:16:36 PM UTC-4, John Robertson wrote:
    On 2020/07/18 3:35 p.m., Robert Hoffman wrote:
    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?

    At this point I'd be doing the Switch Test to see if it registers
    switches correctly.

    Boot flashes only tests the very most critical parts, it doesn't check >>>> the switches or solenoid action...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    I can't do a switch test because the game will not even boot up.
    Thats the problem, It not booting up after the 7th flash.

    Rob

    Clear the RAM. I've seen some pretty funky stuff when it has corrupted data.

    That sounded good but it did not work. I replaced U7, U8, U9, U10, U11, Game Rom
    Still no change. Will not go into attract node.

    Rob




    Which game is this for? Check DIP switches are set to the factory. A few
    games are known to have odd results if the switches are wrong, that is
    why knowing the game name will help.

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Saturday, July 18, 2020 23:04:19
    From Newsgroup: rec.games.pinball

    On Sunday, July 19, 2020 at 1:40:05 AM UTC-4, John Robertson wrote:
    On 2020/07/18 7:32 p.m., Robert Hoffman wrote:
    On Saturday, July 18, 2020 at 10:25:05 PM UTC-4, Paul wrote:
    On 7/18/2020 9:21 PM, Robert Hoffman wrote:
    On Saturday, July 18, 2020 at 7:16:36 PM UTC-4, John Robertson wrote: >>>> On 2020/07/18 3:35 p.m., Robert Hoffman wrote:
    I have a Bally -35 MPU board, very clean. It test perfect in a MPU test fixture. It also will get all 7 flashes in a game. The problem is when you put it in a game, (several different games tried) after the 7th flash it freezes up. will not go into attract mode. Anyone ever see this and have a fix for it?

    At this point I'd be doing the Switch Test to see if it registers
    switches correctly.

    Boot flashes only tests the very most critical parts, it doesn't check >>>> the switches or solenoid action...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    I can't do a switch test because the game will not even boot up.
    Thats the problem, It not booting up after the 7th flash.

    Rob

    Clear the RAM. I've seen some pretty funky stuff when it has corrupted data.

    That sounded good but it did not work. I replaced U7, U8, U9, U10, U11, Game Rom
    Still no change. Will not go into attract node.

    Rob



    Which game is this for? Check DIP switches are set to the factory. A few games are known to have odd results if the switches are wrong, that is
    why knowing the game name will help.
    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    I'm trying to test it in a Bally Rolling Stones, I also tried it in my Flash Gordon.
    Same results in either game.
    Rob
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Matt Hess@matthess3@gmail.com to rec.games.pinball on Monday, July 20, 2020 09:36:30
    From Newsgroup: rec.games.pinball

    What happens when you only plug in J4? Same thing?
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Monday, July 20, 2020 10:08:35
    From Newsgroup: rec.games.pinball

    On Monday, July 20, 2020 at 12:36:37 PM UTC-4, matt...@gmail.com wrote:
    What happens when you only plug in J4? Same thing?


    I get all 7 flashes
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Monday, July 20, 2020 12:06:52
    From Newsgroup: rec.games.pinball

    On 2020/07/20 10:08 a.m., Robert Hoffman wrote:
    On Monday, July 20, 2020 at 12:36:37 PM UTC-4, matt...@gmail.com wrote:
    What happens when you only plug in J4? Same thing?


    I get all 7 flashes


    The same as before?

    When you get the 7 flashes do any displays come alive?

    You said this board tested perfect in a MPU Test Fixture - I don't know
    about the Bally Brown Box test fixture, does it check the connectors for proper signals like the Stern SAM IV does? I love my SAM IV, have
    modified it for Bally and it checks for ALL functions on all Stern/Bally
    MPUs prior to the 6802 series.

    Hmm, one possibility is the 555 Timer - I have seen where it can send
    the MPU into errors when corrosion has affected the timing resistor/capacitor...the SAM IV catches this error. I don't recall the
    correct frequency, but if you have a frequency counter (another handy
    tool) you can report that back and I can check my notes at the shop tomorrow... Or if you are good at math, then with the schematics and the
    555 data sheet you can work out the frequency - as you know the RC timer values!

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Matt Hess@matthess3@gmail.com to rec.games.pinball on Monday, July 20, 2020 12:59:36
    From Newsgroup: rec.games.pinball

    Maybe try making one more connection at a time to narrow down the connector/area that is causing problems.
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Monday, July 20, 2020 23:18:36
    From Newsgroup: rec.games.pinball

    On Monday, July 20, 2020 at 3:59:43 PM UTC-4, matt...@gmail.com wrote:
    Maybe try making one more connection at a time to narrow down the connector/area that is causing problems.

    I changed out the 555 Timer chip. Did not help.

    It is strange, I tried it in several different games so I know it's a board problem.
    I get all 7 flashed, after the 7th flash, the LED should go dim and then put the game into attrack mode. However
    after the 7th flash the LED gos out, it like it just hangs up.

    ROb





    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Tuesday, July 21, 2020 08:55:03
    From Newsgroup: rec.games.pinball

    On 2020/07/20 11:18 p.m., Robert Hoffman wrote:
    On Monday, July 20, 2020 at 3:59:43 PM UTC-4, matt...@gmail.com wrote:
    Maybe try making one more connection at a time to narrow down the connector/area that is causing problems.

    I changed out the 555 Timer chip. Did not help.

    It is strange, I tried it in several different games so I know it's a board problem.
    I get all 7 flashed, after the 7th flash, the LED should go dim and then put the game into attrack mode. However
    after the 7th flash the LED gos out, it like it just hangs up.

    ROb

    You didn't answer my question about the MPU test fixture.

    Also, my concern was the RC components, not the 555 itself...

    John :-#(#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Tuesday, July 21, 2020 09:06:02
    From Newsgroup: rec.games.pinball

    On Tuesday, July 21, 2020 at 11:55:13 AM UTC-4, John Robertson wrote:
    On 2020/07/20 11:18 p.m., Robert Hoffman wrote:
    On Monday, July 20, 2020 at 3:59:43 PM UTC-4, matt...@gmail.com wrote:
    Maybe try making one more connection at a time to narrow down the connector/area that is causing problems.

    I changed out the 555 Timer chip. Did not help.

    It is strange, I tried it in several different games so I know it's a board problem.
    I get all 7 flashed, after the 7th flash, the LED should go dim and then put the game into attrack mode. However
    after the 7th flash the LED gos out, it like it just hangs up.

    ROb
    You didn't answer my question about the MPU test fixture.

    Also, my concern was the RC components, not the 555 itself...

    John :-#(#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    Does the Bally Brown Box test fixture, does it check the connectors for
    proper signals like the Stern SAM IV ( I doubt it, it's very primitive )
    I'm not very knowledgeable about these MPU boards. I know enough to get me in trouble. I don't know anything about the 555 timer circuit.






    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Tuesday, July 21, 2020 09:45:37
    From Newsgroup: rec.games.pinball

    On 2020/07/21 9:06 a.m., Robert Hoffman wrote:
    On Tuesday, July 21, 2020 at 11:55:13 AM UTC-4, John Robertson wrote:
    On 2020/07/20 11:18 p.m., Robert Hoffman wrote:
    On Monday, July 20, 2020 at 3:59:43 PM UTC-4, matt...@gmail.com wrote:
    Maybe try making one more connection at a time to narrow down the connector/area that is causing problems.

    I changed out the 555 Timer chip. Did not help.

    It is strange, I tried it in several different games so I know it's a board problem.
    I get all 7 flashed, after the 7th flash, the LED should go dim and then put the game into attrack mode. However
    after the 7th flash the LED gos out, it like it just hangs up.

    ROb
    You didn't answer my question about the MPU test fixture.

    Also, my concern was the RC components, not the 555 itself...

    John :-#(#
    --

    Does the Bally Brown Box test fixture, does it check the connectors for proper signals like the Stern SAM IV ( I doubt it, it's very primitive )
    I'm not very knowledgeable about these MPU boards. I know enough to get me in trouble. I don't know anything about the 555 timer circuit.



    Then you might want to send it off to someone who fixes these things
    enough to finish the job. I suspect it is something minor but without
    the test gear it is hard to guess...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Tuesday, July 21, 2020 10:30:34
    From Newsgroup: rec.games.pinball

    On Tuesday, July 21, 2020 at 12:45:47 PM UTC-4, John Robertson wrote:
    On 2020/07/21 9:06 a.m., Robert Hoffman wrote:
    On Tuesday, July 21, 2020 at 11:55:13 AM UTC-4, John Robertson wrote:
    On 2020/07/20 11:18 p.m., Robert Hoffman wrote:
    On Monday, July 20, 2020 at 3:59:43 PM UTC-4, matt...@gmail.com wrote: >>>> Maybe try making one more connection at a time to narrow down the connector/area that is causing problems.

    I changed out the 555 Timer chip. Did not help.

    It is strange, I tried it in several different games so I know it's a board problem.
    I get all 7 flashed, after the 7th flash, the LED should go dim and then put the game into attrack mode. However
    after the 7th flash the LED gos out, it like it just hangs up.

    ROb
    You didn't answer my question about the MPU test fixture.

    Also, my concern was the RC components, not the 555 itself...

    John :-#(#
    --

    Does the Bally Brown Box test fixture, does it check the connectors for proper signals like the Stern SAM IV ( I doubt it, it's very primitive ) I'm not very knowledgeable about these MPU boards. I know enough to get me in trouble. I don't know anything about the 555 timer circuit.


    Then you might want to send it off to someone who fixes these things
    enough to finish the job. I suspect it is something minor but without
    the test gear it is hard to guess...

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    Thanks, I bet it's something simple But I don't know where to look.

    ROb
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Wednesday, July 22, 2020 10:18:37
    From Newsgroup: rec.games.pinball

    Robert Hoffman wrote:
    I changed out the 555 Timer chip. Did not help.

    https://ohmslawcalculator.com/555-astable-calculator

    Punch in the numbers from the schematic around the 555 timer and it will
    tell you the frequency, handy if you have an oscilloscope or a frequency counter as John said.

    You also could just replace the resistors and cap around the 555 timer.
    They're cheap and you've already shotgunned some other stuff.

    Did you answer the question about the displays? Do they stay blank?

    Are you sure the roms are selecting properly? For instance if you
    burned Bally code into your eproms, there are conditions on games where
    you think it's passing all the tests (checksum wise on roms) but it
    never actually selects anything other than u6, so it will 'pass'
    everything, but when the game comes up and needs to select other code in
    other chips, it can't and just crashes. This is an outlier condition
    though and not very common (usually occurs when the board is set for
    2716's and someone has put 2732's in without adjusting the jumpers)

    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Wednesday, July 22, 2020 08:10:49
    From Newsgroup: rec.games.pinball

    On Wednesday, July 22, 2020 at 10:18:48 AM UTC-4, seymour-shabow wrote:
    Robert Hoffman wrote:
    I changed out the 555 Timer chip. Did not help. https://ohmslawcalculator.com/555-astable-calculator

    Punch in the numbers from the schematic around the 555 timer and it will tell you the frequency, handy if you have an oscilloscope or a frequency counter as John said.

    You also could just replace the resistors and cap around the 555 timer. They're cheap and you've already shotgunned some other stuff.

    Did you answer the question about the displays? Do they stay blank?

    Are you sure the roms are selecting properly? For instance if you
    burned Bally code into your eproms, there are conditions on games where
    you think it's passing all the tests (checksum wise on roms) but it
    never actually selects anything other than u6, so it will 'pass'
    everything, but when the game comes up and needs to select other code in other chips, it can't and just crashes. This is an outlier condition
    though and not very common (usually occurs when the board is set for
    2716's and someone has put 2732's in without adjusting the jumpers)

    I have the board jumpered for two 2732's, I have tried the board in a Flash Gordon with Flash Gordon rom's, and I have tried Rolling Stones Rom's in a Rolling Stones game. I do get a flicker in the displays during the boot up cycle. I
    do not have a frequency counter.

    Rob




    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Wednesday, July 22, 2020 11:57:54
    From Newsgroup: rec.games.pinball

    Robert Hoffman wrote:

    I have the board jumpered for two 2732's, I have tried the board in a
    Flash Gordon with Flash Gordon rom's, and I have tried Rolling Stones
    Rom's in a Rolling Stones game. I do get a flicker in the displays
    during the boot up cycle. I do not have a frequency counter.


    Wouldn't hurt to replace the resistors and caps around the 555 circuit
    then. Don't have a bally schematic handy next to me but on stern mpu200
    it's C16 .1 ufd, R21 36k, R22 4.7k. It should be pretty obvious on the
    -35 schematics as well.

    You sure you have the roms for those games combined correctly to 2732's?
    i.e. the eproms are fine in other games?
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Wednesday, July 22, 2020 10:05:48
    From Newsgroup: rec.games.pinball

    On Wednesday, July 22, 2020 at 11:58:05 AM UTC-4, seymour-shabow wrote:
    Robert Hoffman wrote:

    I have the board jumpered for two 2732's, I have tried the board in a Flash Gordon with Flash Gordon rom's, and I have tried Rolling Stones Rom's in a Rolling Stones game. I do get a flicker in the displays
    during the boot up cycle. I do not have a frequency counter.

    Wouldn't hurt to replace the resistors and caps around the 555 circuit
    then. Don't have a bally schematic handy next to me but on stern mpu200
    it's C16 .1 ufd, R21 36k, R22 4.7k. It should be pretty obvious on the
    -35 schematics as well.

    You sure you have the roms for those games combined correctly to 2732's? i.e. the eproms are fine in other games?

    Yes I have a good rom. The rom I'm using is off of the good working Rolling Stones board.

    I will replace the resistors & caps around the 555 Circuit.

    Thanks

    Rob
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Wednesday, July 22, 2020 20:12:19
    From Newsgroup: rec.games.pinball

    On Wednesday, July 22, 2020 at 1:05:55 PM UTC-4, Robert Hoffman wrote:
    On Wednesday, July 22, 2020 at 11:58:05 AM UTC-4, seymour-shabow wrote:
    Robert Hoffman wrote:

    I have the board jumpered for two 2732's, I have tried the board in a Flash Gordon with Flash Gordon rom's, and I have tried Rolling Stones Rom's in a Rolling Stones game. I do get a flicker in the displays during the boot up cycle. I do not have a frequency counter.

    Wouldn't hurt to replace the resistors and caps around the 555 circuit then. Don't have a bally schematic handy next to me but on stern mpu200 it's C16 .1 ufd, R21 36k, R22 4.7k. It should be pretty obvious on the
    -35 schematics as well.

    You sure you have the roms for those games combined correctly to 2732's? i.e. the eproms are fine in other games?
    Yes I have a good rom. The rom I'm using is off of the good working Rolling Stones board.

    I will replace the resistors & caps around the 555 Circuit.

    Thanks

    Rob

    Scott, I replaced all the resistors & Caps in the 555 timer circuit.
    Still not going into attract mode. Still baffled.


    Rob
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Friday, July 24, 2020 07:40:17
    From Newsgroup: rec.games.pinball

    Robert Hoffman wrote:

    Scott, I replaced all the resistors & Caps in the 555 timer circuit.
    Still not going into attract mode. Still baffled.


    Dunno at this point, you'll need other equipment to check other things.
    If you have a logic probe you can probably stick it on the eprom
    enable pins and look for activity to see if it's trying to at least run something from them or truly just locked up.

    Did you try different PIA's as well - the self test can't test
    everything on them so they might 'pass' but still be bad.

    Also have you tried it with j2 and j3 removed?
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Friday, July 24, 2020 09:33:57
    From Newsgroup: rec.games.pinball

    On 2020/07/24 4:40 a.m., seymour.shabow wrote:
    Robert Hoffman wrote:

    Scott,  I replaced all the resistors & Caps in the 555 timer circuit.
    Still not going into attract mode. Still baffled.


    Dunno at this point, you'll need other equipment to check other things.
     If you have a logic probe you can probably stick it on the eprom
    enable pins and look for activity to see if it's trying to at least run something from them or truly just locked up.

    Did you try different PIA's as well - the self test can't test
    everything on them so they might 'pass' but still be bad.

    Also have you tried it with j2 and j3 removed?
    He should also take a close look at the IC sockets. It is possible that
    one or more of the socket pins is damaged to the point where it is no
    longer making contact.
    I suggest using the Bally MPU troubleshooting procedure as outlined in
    the Brown book. Using an ohm-meter check that each pin of the various
    ICs are connected to their correct counterparts. This is time consuming
    (the Stern SAM IV makes very short work of that test) but it will find
    errors in connections. Connection issues are amongst the most common
    problems in anything!
    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From Robert Hoffman@rwhcadd@hotmail.com to rec.games.pinball on Friday, July 24, 2020 12:41:32
    From Newsgroup: rec.games.pinball

    On Friday, July 24, 2020 at 12:34:08 PM UTC-4, John Robertson wrote:
    On 2020/07/24 4:40 a.m., seymour.shabow wrote:
    Robert Hoffman wrote:

    Scott, I replaced all the resistors & Caps in the 555 timer circuit.
    Still not going into attract mode. Still baffled.


    Dunno at this point, you'll need other equipment to check other things.
    If you have a logic probe you can probably stick it on the eprom
    enable pins and look for activity to see if it's trying to at least run something from them or truly just locked up.

    Did you try different PIA's as well - the self test can't test
    everything on them so they might 'pass' but still be bad.

    Also have you tried it with j2 and j3 removed?
    He should also take a close look at the IC sockets. It is possible that
    one or more of the socket pins is damaged to the point where it is no
    longer making contact.

    I suggest using the Bally MPU troubleshooting procedure as outlined in
    the Brown book. Using an ohm-meter check that each pin of the various
    ICs are connected to their correct counterparts. This is time consuming
    (the Stern SAM IV makes very short work of that test) but it will find errors in connections. Connection issues are amongst the most common problems in anything!
    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    I will try all of this over the weekend

    Thanks Rob
    --- Synchronet 3.18a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Friday, July 24, 2020 15:06:51
    From Newsgroup: rec.games.pinball

    On 2020/07/24 12:41 p.m., Robert Hoffman wrote:
    On Friday, July 24, 2020 at 12:34:08 PM UTC-4, John Robertson wrote:
    On 2020/07/24 4:40 a.m., seymour.shabow wrote:
    Robert Hoffman wrote:

    Scott, I replaced all the resistors & Caps in the 555 timer circuit.
    Still not going into attract mode. Still baffled.


    Dunno at this point, you'll need other equipment to check other things.
    If you have a logic probe you can probably stick it on the eprom
    enable pins and look for activity to see if it's trying to at least run
    something from them or truly just locked up.

    Did you try different PIA's as well - the self test can't test
    everything on them so they might 'pass' but still be bad.

    Also have you tried it with j2 and j3 removed?
    He should also take a close look at the IC sockets. It is possible that
    one or more of the socket pins is damaged to the point where it is no
    longer making contact.

    I suggest using the Bally MPU troubleshooting procedure as outlined in
    the Brown book. Using an ohm-meter check that each pin of the various
    ICs are connected to their correct counterparts. This is time consuming
    (the Stern SAM IV makes very short work of that test) but it will find
    errors in connections. Connection issues are amongst the most common
    problems in anything!
    John :-#)#



    I will try all of this over the weekend

    Thanks Rob


    I would check the Control lines (IRQ, CS, Clock, etc.) first to the
    various PIAs from the CPU, followed by the Address and finally the Data
    lines. I suspect one of the PIA sockets is not 100%. You could do a
    continuity check between the bottom side of the socket (rear of PCB, and
    the corresponding pin of the PIA to be sure of a good connection.

    Clutching at straws here because we have more powerful tools and don't
    test the old ways very often...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Win32 NewsLink 1.113