Hey all, long time since I've been here!
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright. So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
On 2021/12/29 8:41 a.m., Stan Miczek wrote:thank you John!
Hey all, long time since I've been here!
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Hi Stan,
Just passing by and noticed your post - I can offer you this suggestion
- check that all the grounds in the circuit related to the flashers and their drive transistors are in good condition. I find bad grounds lead
to more meltdowns of coils or lamp plastics than most other causes.
Sorry, gotta get back to work now!
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On 2021/12/29 8:41 a.m., Stan Miczek wrote:
Hey all, long time since I've been here!
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Hi Stan,
Just passing by and noticed your post - I can offer you this suggestion
- check that all the grounds in the circuit related to the flashers and their drive transistors are in good condition. I find bad grounds lead
to more meltdowns of coils or lamp plastics than most other causes.
Sorry, gotta get back to work now!
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On Wednesday, December 29, 2021 at 12:31:12 PM UTC-5, John Robertson wrote:
On 2021/12/29 8:41 a.m., Stan Miczek wrote:
Hey all, long time since I've been here!
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Hi Stan,
Just passing by and noticed your post - I can offer you this suggestion
- check that all the grounds in the circuit related to the flashers and their drive transistors are in good condition. I find bad grounds lead
to more meltdowns of coils or lamp plastics than most other causes.
Sorry, gotta get back to work now!
John :-#)#
--Follow up...
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Can I use a TIP 122 in place of the 9410?
Or is the 9410 more robust and therefore should be used for those flashers? I havw 122s here but Id have to go and get some 9410s
On Thursday, December 30, 2021 at 11:45:55 AM UTC-5, Stan Miczek wrote:
On Wednesday, December 29, 2021 at 12:31:12 PM UTC-5, John Robertson wrote: >>> On 2021/12/29 8:41 a.m., Stan Miczek wrote:
Follow up...Hey all, long time since I've been here!Hi Stan,
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Just passing by and noticed your post - I can offer you this suggestion
- check that all the grounds in the circuit related to the flashers and
their drive transistors are in good condition. I find bad grounds lead
to more meltdowns of coils or lamp plastics than most other causes.
Sorry, gotta get back to work now!
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Can I use a TIP 122 in place of the 9410?
Or is the 9410 more robust and therefore should be used for those flashers? >> I havw 122s here but Id have to go and get some 9410s
Also I guess I just want to see if replacing the transistor does the trick before I have to go get supplies to replace all in that chain
On 2021/12/30 8:47 a.m., Stan Miczek wrote:
On Thursday, December 30, 2021 at 11:45:55 AM UTC-5, Stan Miczek wrote:
On Wednesday, December 29, 2021 at 12:31:12 PM UTC-5, John Robertson wrote:
On 2021/12/29 8:41 a.m., Stan Miczek wrote:Follow up...
Hey all, long time since I've been here!Hi Stan,
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Just passing by and noticed your post - I can offer you this suggestion >>> - check that all the grounds in the circuit related to the flashers and >>> their drive transistors are in good condition. I find bad grounds lead >>> to more meltdowns of coils or lamp plastics than most other causes.
Sorry, gotta get back to work now!
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Can I use a TIP 122 in place of the 9410?
Or is the 9410 more robust and therefore should be used for those flashers?
I havw 122s here but Id have to go and get some 9410s
Also I guess I just want to see if replacing the transistor does the trick before I have to go get supplies to replace all in that chainOn the System 11 main board the Lamp Returns and Solenoid Driver
transistors are all TIP122.
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On Thursday, December 30, 2021 at 1:47:50 PM UTC-5, John Robertson wrote:
On 2021/12/30 8:47 a.m., Stan Miczek wrote:
On Thursday, December 30, 2021 at 11:45:55 AM UTC-5, Stan Miczek wrote:
On Wednesday, December 29, 2021 at 12:31:12 PM UTC-5, John Robertson wrote:
On 2021/12/29 8:41 a.m., Stan Miczek wrote:Follow up...
Hey all, long time since I've been here!Hi Stan,
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Just passing by and noticed your post - I can offer you this suggestion
- check that all the grounds in the circuit related to the flashers and
their drive transistors are in good condition. I find bad grounds lead >>> to more meltdowns of coils or lamp plastics than most other causes. >>>
Sorry, gotta get back to work now!
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Can I use a TIP 122 in place of the 9410?
Or is the 9410 more robust and therefore should be used for those flashers?
I havw 122s here but Id have to go and get some 9410s
Well I put in the TIP 122 and everything works and tests. I guess I'll be keeping my eye on that area. Looks like the TIP was already replaced once. There's a couple resistor networks and a 7408 in that line. If they were fried this wouldn't work properly I have to think . But something is taking that TIP out.Also I guess I just want to see if replacing the transistor does the trick before I have to go get supplies to replace all in that chainOn the System 11 main board the Lamp Returns and Solenoid Driver transistors are all TIP122.
John :-#)#
--Is that to say I can use TIP 122s here John? The entire solenoid section is all 9410s on this system 11B CPU
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
On Thursday, December 30, 2021 at 1:47:50 PM UTC-5, John Robertson wrote:
On 2021/12/30 8:47 a.m., Stan Miczek wrote:Is that to say I can use TIP 122s here John? The entire solenoid section is all 9410s on this system 11B CPU
On Thursday, December 30, 2021 at 11:45:55 AM UTC-5, Stan Miczek wrote: >>>> On Wednesday, December 29, 2021 at 12:31:12 PM UTC-5, John Robertson wrote:On the System 11 main board the Lamp Returns and Solenoid Driver
On 2021/12/29 8:41 a.m., Stan Miczek wrote:Follow up...
Hey all, long time since I've been here!Hi Stan,
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Just passing by and noticed your post - I can offer you this suggestion >>>>> - check that all the grounds in the circuit related to the flashers and >>>>> their drive transistors are in good condition. I find bad grounds lead >>>>> to more meltdowns of coils or lamp plastics than most other causes.
Sorry, gotta get back to work now!
John :-#)#
Can I use a TIP 122 in place of the 9410?
Or is the 9410 more robust and therefore should be used for those flashers?
I havw 122s here but Id have to go and get some 9410s
Also I guess I just want to see if replacing the transistor does the trick before I have to go get supplies to replace all in that chain
transistors are all TIP122.
John :-#)#
--
On Thursday, December 30, 2021 at 1:56:53 PM UTC-5, Stan Miczek wrote:
On Thursday, December 30, 2021 at 1:47:50 PM UTC-5, John Robertson wrote: >>> On 2021/12/30 8:47 a.m., Stan Miczek wrote:
Is that to say I can use TIP 122s here John? The entire solenoid section is all 9410s on this system 11B CPUOn Thursday, December 30, 2021 at 11:45:55 AM UTC-5, Stan Miczek wrote: >>>>> On Wednesday, December 29, 2021 at 12:31:12 PM UTC-5, John Robertson wrote:On the System 11 main board the Lamp Returns and Solenoid Driver
On 2021/12/29 8:41 a.m., Stan Miczek wrote:Follow up...
Hey all, long time since I've been here!Hi Stan,
I have a nice Williams Bad Cats that I've been getting back to shape. It hadn't been played for a few years. The good part is everything worked but I anticipated the odd thing going down once I played her for a bit.
SO, after a few fun games etc the other day I smelled that burning circuit smell.
I then noticed the four backbox BAD CATS flashers were stuck ON and bright.
So I followed the wires and took the 5A fuse out at F1 on the Aux Power supply board. That way the flashers are off for the time being...just those 4, and I can still play the game. I thought Id replace BR1 but it didnt do the trick.
THEN I also noticed the animation had stopped working. I suspect they're on the same circuit and stopped functioning because I removed F1. (Aux psb)
I suppose I COULD just remove those flashers so I could coil test and see if the animation works still.
But my main question is, where should I be looking to trace what I need to replace so those 4 flashers arent stuck ON?
Just passing by and noticed your post - I can offer you this suggestion >>>>>> - check that all the grounds in the circuit related to the flashers and >>>>>> their drive transistors are in good condition. I find bad grounds lead >>>>>> to more meltdowns of coils or lamp plastics than most other causes. >>>>>>
Sorry, gotta get back to work now!
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Can I use a TIP 122 in place of the 9410?
Or is the 9410 more robust and therefore should be used for those flashers?
I havw 122s here but Id have to go and get some 9410s
Also I guess I just want to see if replacing the transistor does the trick before I have to go get supplies to replace all in that chain
transistors are all TIP122.
John :-#)#
--
(Please post followups or tech inquiries to the USENET newsgroup)
John's Jukes Ltd.
MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
(604)872-5757 (Pinballs, Jukes, Video Games)
www.flippers.com
"Old pinballers never die, they just flip out."
Well I put in the TIP 122 and everything works and tests. I guess I'll be keeping my eye on that area. Looks like the TIP was already replaced once. There's a couple resistor networks and a 7408 in that line. If they were fried this wouldn't work properly I have to think . But something is taking that TIP out.
Thanks John for your always very helpful and concise advice!
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