• Looking for a programing manual for a 5000x GALA juke.

    From flipper@chicagopin@aol.com to rec.games.pinball on Wednesday, December 23, 2020 15:05:18
    From Newsgroup: rec.games.pinball

    That's says it all right there.
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Wednesday, December 23, 2020 16:43:22
    From Newsgroup: rec.games.pinball

    On 2020/12/23 3:05 p.m., flipper wrote:
    That's says it all right there.


    Who made that machine? I've been servicing jukes since the 70s and don't recognize the model...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From JS Terry@pinheadpreacher@gmail.com to rec.games.pinball on Thursday, December 24, 2020 15:19:15
    From Newsgroup: rec.games.pinball

    On Wednesday, December 23, 2020 at 3:12:57 AM UTC-6, JS Terry wrote:
    On Monday, December 21, 2020 at 6:26:38 PM UTC-6, JS Terry wrote:
    Just installed all new boards in a Gottlieb Countdown (Rottendog power supply, Ni-Wumph MPU, and rottendog driver). On power up everything looked good. I selected Countdown as the game. In diagnostics, all switches work/test correctly, displays test correctly, all lights work, solenoids work except #8 (Red Target Bank Reset). However, if I manually ground the transistor for the Red Bank reset the solenoid fires and the targets reset.

    If I try to start a game, the games gives the initial tune, resets only one bank of targets. Flippers and pop bumper work. However, nothing else works. No displays, no switches, no controlled solenoids (so it won't feed ball to trough or if I put a ball in the upper saucer it doesn't work.)

    Sort of stuck as to why everything works in diagnostics (except solenoid #8) but then nothing works when starting a game.

    Any ideas would be appreciated. Thanks.

    One other note, I had a spare original System 1 board with a Countdown ROM. Not sure if it was completely working. However, I did install it back in the game and I was able to start a new game with everything working except two of the target bank solenoids were stuck on.

    Also, I have re-pinned all the connectors.

    Johnie
    Figured out the issue. It was actually two different things. First, tried the new Ni-Wumpf with an old original driver board and it had the same symptoms, worked fine in diagnostics except solenoid #8. Then when I started a game it would play the start up tune, reset the green targets but nothing else, no displays, switches, etc. would work. I had a old system 1 CPU and a Countdown ROM so I used it with the original driver board and the game worked except solenoid #8. So, the issue has to be in the new Ni-Wumpf. In fairness to Ni-Wumpf I've used their boards successfully in the past. This particular board, while never having used it, I had in storage for over a year. It's possible I did something to mess it up so I don't want to throw any "shade" their way.

    As for solenoid #8, it ended up being the CPU to Driver connector. It was a brand new harness I bought from Docent Electronics so I assumed it was good. However, one of the pins had come out. It was the pin that sent the signal to solenoid #8 (A1J5-2). I pushed the pin back in and everything worked.

    Long story short, it seems that I had two brand new pieces (Ni-Wumpf and the wiring harness) that had issues.

    As a side note, you may be wondering why I was putting new boards in the game if I had old ones that worked. I was restoring this game for a lady and I wanted to make sure that it was as "bulletproof" as it could be. I figured new boards would be better than using the 40 year old boards I had even if they were still working. Plus my boards had been "hacked" a little over the years.
    Update and correction. There was NOT anything wrong with the Ni-Wumpf board that I used. It was user error. I feel pretty dumb once you hear what the error was. I've been restoring games for 16 years and I work as a computer programmer, so the mistake I made was really dumb. It was like the person who calls into tech support and is told to turn their computer off and on and it fixes the problem or the grandma who call tech support once a week because she can't remember how to get solitaire to play on her computer.
    As for the issue, it seems I didn't have a game selected. In my defense, and it's a weak one, with the Ni-Wumpf, the first thing you do is go to the Game Select option and it gives the 16 System 1 games that you cycle through until you find your game and then select it. Well, COUNTDOWN is the very first option and I thought it was selected. It seems that it wasn't selected. So, I re-initialized the board and went to game select mode and cycled through all the games until it came back to COUNTDOWN and then selected it. After that, everything worked.
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Don O Team EM!@dowenp@aol.com to rec.games.pinball on Thursday, December 24, 2020 17:43:15
    From Newsgroup: rec.games.pinball

    A reduction in dumb questions about pinball repair, by folks who are too lazy to learn how to repair their machines, and too cheap to garner paid technicians when needed. I realize everyone has to start from scratch, but I've been seeing the same types of questions from some pin enthusiasts for many years, it would be refreshing to see some "step-up" in knowledge.
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Don O Team EM!@dowenp@aol.com to rec.games.pinball on Thursday, December 24, 2020 19:13:42
    From Newsgroup: rec.games.pinball

    Yep, most of them are duds, with a few exceptions. This game may be a bit rarer than most CC games, but it's still not worth a lot - an average game IMO could fetch $100-300, with potentially more if a pristine or near pristine example.

    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From John Dayhuff@Pinhead67@sbcglobal.net to rec.games.pinball on Friday, December 25, 2020 08:34:27
    From Newsgroup: rec.games.pinball

    Hmmm.......ANYONE else?? What did you get for Xmas?

    John
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Lloyd Olson@originallloydthegreat@gmail.com to rec.games.pinball on Friday, December 25, 2020 10:44:19
    From Newsgroup: rec.games.pinball

    On Friday, December 25, 2020 at 10:34:36 AM UTC-6, John Dayhuff wrote:
    Hmmm.......ANYONE else?? What did you get for Xmas?

    John
    Years ago I used to post a wish list on RGP. Stuff I could really use.

    At the end of the list, I always posted the same thing.

    Through the years I picked up all the things I needed like a good desoldering station, pinball parts, etc. ( except the Escalera with forklift attachment )

    And this year my wish is the same. I would trade all that I hoped for in a heartbeat if it would help my pinball friends who are hurting, sick, or lost loved ones. If it would bring them help and peace this holiday season.

    Merry Christmas, Happy Hanukah, Happy Yule or Winter Solstice. Or how ever you celebrate this season or don't. Enjoy the lights and grab a cookie and be of good cheer.
    LTG : )
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Trygve Figenskau@atpcfiaim@gmail.com to rec.games.pinball on Saturday, December 26, 2020 04:35:27
    From Newsgroup: rec.games.pinball

    On Saturday, December 12, 2020 at 1:00:32 PM UTC-8, John Robertson wrote:
    On 2020/12/12 12:47 p.m., John Dayhuff wrote:
    On Thursday, December 10, 2020 at 7:24:19 PM UTC-5, Pocono Pins wrote:
    On Thursday, December 10, 2020 at 6:24:42 PM UTC-5, pinnut wrote:
    i am repairing a bally black jack EM for someone. its very low production before they move to SS, is it collectible like a charlies angels or other pre SS EM version?
    Mr Pinball price guide has 120 machines made, and values it at 1325.00


    Mr. Pinball would be way out of date. Very rare game and I'm guessing more in the $5K range minimum to a hard core collector, it would be like there holy grail. The EM Charlies Angels was to me for a long time.

    John

    I would agree with John, this is a rare and valuable game...$5,000 to $7,000USD selling price would not be out of line. Depending on condition
    of course!

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    I picked one up last year on FB Marketplace for $1700 after it sat unsold for a month. Yes, an EM Bally Black Jack.
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Tuesday, December 29, 2020 10:06:22
    From Newsgroup: rec.games.pinball

    On 2020/12/19 3:04 p.m., John Robertson wrote:
    On 2020/12/19 2:36 p.m., cfhatprovidedotnet wrote:
    I have the factory test fixture... would love to have the ROM.
    but i don't have a manual. might be able to answer any questions
    about it. direct email best cfh at provide.net

    You have mail!

    A few friends have send me enough info to sort this all out. It would be nice to track down the cabinet wiring diagrams - even though it is dead simple inside - for completion.

    WARNING - my 6803 test fixture did not have the power transformer, nor
    the metal panel which has the power switch connected to the line ground! Please do a safety check on your machine as I suspect this has been
    repeated in other 6803 fixtures.

    Two Bally 6803 test fixtures have now been found with the internal
    ground not connected to the line filter and power line ground - please
    check your machine as chances are better now that it has no internal
    ground connected to the line.

    Note too that the ground wire (green with stripe) which is cut off near
    the power switch is tied to the ground strap and once you have hooked
    the line ground to the internal ground strip it should be extended to
    ground the power switch, power light, and Switch Test panel for
    electrical safety!


    John :-#(#


    On Friday, December 18, 2020 at 8:36:15 PM UTC-5, John Robertson wrote:
    Hi!

    Not a common test fixture, and I have one that appears to have an
    internal problem... I am looking for the manual (PDF is fine) and hoping >>> that this includes the schematics for the fixture.

    I have working 6803 test fixture ROMs that I am happy to share if anyone >>> needs them...

    Thanks,

    John :-#)#



    Might anyone have a different version of the 6803 Test EPROMs? The
    version I have (Rv 2) don't seem to work with a board wired to use
    Strobe 5! That is High all the time, but the game code (Atlantis) pulses
    it as required for normal strobe operation. This Strobe 5 was optional
    on the board as the jumpers could be set for either use as Strobe 5 or enabling Q9 solenoid to work.

    The code I have does not attempt to fire Q9 (displays never show Q9, nor
    any delay for a missing coil) and it simply never pulses Strobe 5 so
    when I am in Switch test for any Strobe 5 button it shows Strobe 1, 2,
    3, and 4 switches as pressed - one after the other.

    Anyway, I am now looking for any other Test EPROMs for the machine to
    try and sort out S5.

    Bally's 6803, looks like it was just hacked together...

    John :-#(#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Pins4Fun@pins4fun@gmail.com to rec.games.pinball on Saturday, January 02, 2021 08:58:44
    From Newsgroup: rec.games.pinball

    On Tuesday, December 22, 2020 at 3:29:10 AM UTC-5, fanofpinball wrote:
    Seems like CC made a lot of dud games, but Mustang looks interesting. I can't find production numbers for Mustang but haven't seen it pop up often. Have a lead on one and wondering what is fair price for one with decent shape backglass and playfield.

    The price is really relative, not to its condition, but to whether you want it -- if you can find one, that is.

    https://www.ipdb.org/machine.cgi?id=1644
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Charlie Voissem@cvoissem@gmail.com to rec.games.pinball on Saturday, February 06, 2021 14:40:18
    From Newsgroup: rec.games.pinball

    On Saturday, November 2, 2019 at 5:26:42 PM UTC-5, psk445 wrote:
    SOLD for $799! BUT I actually do have 1 more gold CPR Addams playfield up for grabs, last one as I bought another one from HEP.

    Same price with FREE shipping (if I like you)

    $799.
    Thanks,
    JJ
    On Saturday, August 24, 2019 at 6:39:05 PM UTC-7, psk445 wrote:
    I could do $499 but then shipping and handling would be $300 :)

    On Wednesday, August 21, 2019 at 6:29:23 PM UTC-7, lwin...@gmail.com wrote:

    id do $499

    Still have this? If so, what condition?
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From psk445@psk445@yahoo.com to rec.games.pinball on Tuesday, February 09, 2021 14:41:05
    From Newsgroup: rec.games.pinball

    Sorry, I have no more TAF playfields for sale. It did take forever to sell it though!

    On Saturday, February 6, 2021 at 2:40:23 PM UTC-8, Charlie Voissem wrote:
    On Saturday, November 2, 2019 at 5:26:42 PM UTC-5, psk445 wrote:
    SOLD for $799! BUT I actually do have 1 more gold CPR Addams playfield up for grabs, last one as I bought another one from HEP.

    Same price with FREE shipping (if I like you)

    $799.
    Thanks,
    JJ
    On Saturday, August 24, 2019 at 6:39:05 PM UTC-7, psk445 wrote:
    I could do $499 but then shipping and handling would be $300 :)

    On Wednesday, August 21, 2019 at 6:29:23 PM UTC-7, lwin...@gmail.com wrote:

    id do $499
    Still have this? If so, what condition?
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Larry Rosenthal@larryrosenthal5@gmail.com to rec.games.pinball on Wednesday, February 10, 2021 11:48:38
    From Newsgroup: rec.games.pinball

    On Tuesday, February 9, 2021 at 3:41:11 PM UTC-7, psk445 wrote:
    Sorry, I have no more TAF playfields for sale. It did take forever to sell it though!
    On Saturday, February 6, 2021 at 2:40:23 PM UTC-8, Charlie Voissem wrote:
    On Saturday, November 2, 2019 at 5:26:42 PM UTC-5, psk445 wrote:
    SOLD for $799! BUT I actually do have 1 more gold CPR Addams playfield up for grabs, last one as I bought another one from HEP.

    Same price with FREE shipping (if I like you)

    $799.
    Thanks,
    JJ
    On Saturday, August 24, 2019 at 6:39:05 PM UTC-7, psk445 wrote:
    I could do $499 but then shipping and handling would be $300 :)

    On Wednesday, August 21, 2019 at 6:29:23 PM UTC-7, lwin...@gmail.com wrote:

    id do $499
    Still have this? If so, what condition?


    I still have plenty of screen printed TAF's. starship-fantasy.com
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Dale Mahaffy@mahaffydale@gmail.com to rec.games.pinball on Friday, February 19, 2021 20:20:35
    From Newsgroup: rec.games.pinball

    On Tuesday, November 19, 2019 at 6:52:06 AM UTC-6, ken.ma...@gmail.com wrote:
    On Wednesday, July 3, 2019 at 4:09:25 PM UTC-4, pa...@re-sourceindustries.com wrote:
    On Saturday, March 24, 2018 at 1:34:24 AM UTC-4, ZNET wrote:
    Collectors are always searching for parts. I have the orange/red, round bakelite control knobs with hardware and a few other parts for 1957 Williams Ten Strike (and its novelty counterpart, Ten Pins) in my parts bin, if anyone happens to need those. I also have an original Williams metal logo for the door of that game.

    Can you send me pictures of what parts you have (if any still) paulk at rsicnc dot com
    I have 2 machines plus a cabinet. These are for parts or restoration. No heads. Located in Mass.
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From Dale Mahaffy@mahaffydale@gmail.com to rec.games.pinball on Friday, February 19, 2021 20:21:17
    From Newsgroup: rec.games.pinball

    On Tuesday, November 19, 2019 at 6:52:06 AM UTC-6, ken.ma...@gmail.com wrote:
    On Wednesday, July 3, 2019 at 4:09:25 PM UTC-4, pa...@re-sourceindustries.com wrote:
    On Saturday, March 24, 2018 at 1:34:24 AM UTC-4, ZNET wrote:
    Collectors are always searching for parts. I have the orange/red, round bakelite control knobs with hardware and a few other parts for 1957 Williams Ten Strike (and its novelty counterpart, Ten Pins) in my parts bin, if anyone happens to need those. I also have an original Williams metal logo for the door of that game.

    Can you send me pictures of what parts you have (if any still) paulk at rsicnc dot com
    I have 2 machines plus a cabinet. These are for parts or restoration. No heads. Located in Mass.
    Do you have a score motor for this game?
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Saturday, February 20, 2021 08:08:50
    From Newsgroup: rec.games.pinball

    On 2021/02/19 8:21 p.m., Dale Mahaffy wrote:
    On Tuesday, November 19, 2019 at 6:52:06 AM UTC-6, ken.ma...@gmail.com wrote:
    On Wednesday, July 3, 2019 at 4:09:25 PM UTC-4, pa...@re-sourceindustries.com wrote:
    On Saturday, March 24, 2018 at 1:34:24 AM UTC-4, ZNET wrote:
    Collectors are always searching for parts. I have the orange/red, round bakelite control knobs with hardware and a few other parts for 1957 Williams Ten Strike (and its novelty counterpart, Ten Pins) in my parts bin, if anyone happens to need those. I also have an original Williams metal logo for the door of that game.

    Can you send me pictures of what parts you have (if any still) paulk at rsicnc dot com
    I have 2 machines plus a cabinet. These are for parts or restoration. No heads. Located in Mass.
    Do you have a score motor for this game?


    Steve Young (Pinball Resource - USA) can rebuild those timer motors and
    we do the same here in Canada...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18a-Linux NewsLink 1.113
  • From steve morris@stevethecoach@gmail.com to rec.games.pinball on Saturday, March 20, 2021 17:11:07
    From Newsgroup: rec.games.pinball


    Try re-seating the five pin connectors to the MPU (J1-J5).
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From steve morris@stevethecoach@gmail.com to rec.games.pinball on Saturday, March 20, 2021 17:11:38
    From Newsgroup: rec.games.pinball

    On Sunday, February 16, 2020 at 4:21:43 PM UTC-8, son...@gmail.com wrote:
    Hi
    My kiss machine is doing the same thing
    It turns on but doesnt start an the green li GB https is flashing. So what should I check next please help

    Try reseating the five pin connectors (J1-J5).
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Saturday, April 10, 2021 04:43:44
    From Newsgroup: rec.games.pinball

    I know this thread is old, but it just helped me out with my Target Alpha. I've got another issue with my TA that is driving me nuts and has to do with the bonus stepper as well. What triggers the scan and more specifically, the speed at which it scans? Mine does count down, but on some pulses, it has a long pause between count and other times it counts much faster. It doesn't seem consistent.
    On Sunday, April 30, 2017 at 9:32:19 PM UTC-4, Kerry Imming wrote:
    On 4/30/2017 5:33 PM, bonsoo wrote:
    For the record, problem was with the M/B switch in the bonus stepper unit. Easy adjustment on one side and very particular adjustment on the other. I figured if one was the good, it was given that the other was as well. Another basic lesson learned.

    Thanks for walking me through schematics. Hopefully my next encounter won't be as daunting now.

    Nice work. Glad to hear you got it working.

    - Kerry
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Saturday, April 10, 2021 09:48:29
    From Newsgroup: rec.games.pinball

    On 2021/04/10 4:43 a.m., Bubba wrote:
    I know this thread is old, but it just helped me out with my Target Alpha. I've got another issue with my TA that is driving me nuts and has to do with the bonus stepper as well. What triggers the scan and more specifically, the speed at which it scans? Mine does count down, but on some pulses, it has a long pause between count and other times it counts much faster. It doesn't seem consistent.

    Check the condition of the related Motor switches. Dirty and/or contacts
    with poor wiping give this sort of inconsistency.

    John :-#)#



    On Sunday, April 30, 2017 at 9:32:19 PM UTC-4, Kerry Imming wrote:
    On 4/30/2017 5:33 PM, bonsoo wrote:
    For the record, problem was with the M/B switch in the bonus stepper unit. Easy adjustment on one side and very particular adjustment on the other. I figured if one was the good, it was given that the other was as well. Another basic lesson learned.

    Thanks for walking me through schematics. Hopefully my next encounter won't be as daunting now.

    Nice work. Glad to hear you got it working.

    - Kerry
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Mark@r.g.p@funwithpinball.com to rec.games.pinball on Saturday, April 10, 2021 13:17:02
    From Newsgroup: rec.games.pinball

    On 4/10/21 5:43 AM, Bubba wrote:
    I know this thread is old, but it just helped me out with my Target Alpha. I've got another issue with my TA that is driving me nuts and has to do with the bonus stepper as well. What triggers the scan and more specifically, the speed at which it scans? Mine does count down, but on some pulses, it has a long pause between count and other times it counts much faster. It doesn't seem consistent.


    Have a look at the circuit for the Add "Bonus" Unit solenoid on the
    schematic. Usually to count a bonus a normally open switch on the
    G/Bonus Score Control relay closes to allow pulses from the Score Motor
    4A and 4D switches to pass directly to the Add Bonus Unit solenoid. The
    4A switch sends groups of five pulses from the Score Motor to the Add
    Bonus solenoid - 5 pulses per 1/3 Score Motor turn. These same "groups
    of 5" kinds of pulses are used to reset the score reels for example.

    The 4D motor switch sends a single, longer pulse to the Add Bonus unit
    before the 5 pulses from the 4A switch for a total of 6 pulses per Score
    Motor cycle. The pulse durations and locations are illustrated on the
    Motor Sequence Chart on the schematic. So the first timing variable in counting the bonus is 1 long pulse vs 5 shorter pulses per Score Motor
    cycle.

    The Bonus Unit takes a step each time a pulse is received and if the associated drop target is down a different pulse is sent to the 1000
    point relay to add points. The Bonus Unit takes 15 steps total, one
    step per target, but points are added only where targets are down adding another variable into the bonus count timing. So if only the first and
    last targets are down for example you'll get 2000 points but they'll be
    scored at the very beginning and very end of the 15 pulses.

    Counting a Double Bonus is a little more complicated and adds a third
    timing variable. Since 2000 points need to be added per target the
    Bonus Unit needs to slow down to allow two pulses to be sent to the 1000
    point relay for each Bonus Unit position. In this case a normally
    closed switch on the K/Double Bonus relay opens to block the 5 pulses
    from the 4A motor switch from getting to the Bonus Unit solenoid. In
    this case the 4A pulses are forced through motor switches 2D and 3B
    which allow only two of the 5 pulses from the 4A switch to get through
    to the Bonus Unit. In this scenario the Bonus Unit takes only 3 steps
    per Score Motor cycle instead of the 6 steps per cycle it takes during a normal bonus count. This allows the 1000 point relay to receive two
    pulses per Bonus Unit step instead of just one, which doubles the total.

    /Mark
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Sunday, April 11, 2021 05:00:26
    From Newsgroup: rec.games.pinball

    On Saturday, April 10, 2021 at 3:17:39 PM UTC-4, Mark wrote:
    On 4/10/21 5:43 AM, Bubba wrote:
    I know this thread is old, but it just helped me out with my Target Alpha. I've got another issue with my TA that is driving me nuts and has to do with the bonus stepper as well. What triggers the scan and more specifically, the speed at which it scans? Mine does count down, but on some pulses, it has a long pause between count and other times it counts much faster. It doesn't seem consistent.
    Have a look at the circuit for the Add "Bonus" Unit solenoid on the schematic. Usually to count a bonus a normally open switch on the
    G/Bonus Score Control relay closes to allow pulses from the Score Motor
    4A and 4D switches to pass directly to the Add Bonus Unit solenoid. The
    4A switch sends groups of five pulses from the Score Motor to the Add
    Bonus solenoid - 5 pulses per 1/3 Score Motor turn. These same "groups
    of 5" kinds of pulses are used to reset the score reels for example.

    The 4D motor switch sends a single, longer pulse to the Add Bonus unit before the 5 pulses from the 4A switch for a total of 6 pulses per Score Motor cycle. The pulse durations and locations are illustrated on the
    Motor Sequence Chart on the schematic. So the first timing variable in counting the bonus is 1 long pulse vs 5 shorter pulses per Score Motor cycle.

    The Bonus Unit takes a step each time a pulse is received and if the associated drop target is down a different pulse is sent to the 1000
    point relay to add points. The Bonus Unit takes 15 steps total, one
    step per target, but points are added only where targets are down adding another variable into the bonus count timing. So if only the first and
    last targets are down for example you'll get 2000 points but they'll be scored at the very beginning and very end of the 15 pulses.

    Counting a Double Bonus is a little more complicated and adds a third
    timing variable. Since 2000 points need to be added per target the
    Bonus Unit needs to slow down to allow two pulses to be sent to the 1000 point relay for each Bonus Unit position. In this case a normally
    closed switch on the K/Double Bonus relay opens to block the 5 pulses
    from the 4A motor switch from getting to the Bonus Unit solenoid. In
    this case the 4A pulses are forced through motor switches 2D and 3B
    which allow only two of the 5 pulses from the 4A switch to get through
    to the Bonus Unit. In this scenario the Bonus Unit takes only 3 steps
    per Score Motor cycle instead of the 6 steps per cycle it takes during a normal bonus count. This allows the 1000 point relay to receive two
    pulses per Bonus Unit step instead of just one, which doubles the total.

    /Mark
    Thanks for the great explanation. There is a lot more going on in that circuit than I thought. I never get 5 pulses. I get one long pulse for most counts. Sometimes I get 3 quick pulses even without the double lit. I do get the correct scoring though, but it takes quite awhile to complete the scan. I'll have a look through this in the next few days. I just pulled the playfield for a deep cleaning.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Don O Team EM!@dowenp@aol.com to rec.games.pinball on Friday, April 16, 2021 10:56:25
    From Newsgroup: rec.games.pinball

    Ok, as part of the bonus scanning circuit, the switch blades that are on the top level (D) of the motor get a heavy workout, and on three separate Solar City/Target Alpha games I've worked on in the past (including my game too), one or two of the three switch blades had broken perfectly, to a point that you'd never be able to eyeball it unless you knew exactly how each of blades are shaped. There is a long-winded but great explanation along with photos of the switch blades you need to confirm on Pinside. If it boils down to broken blades, those exact blades can be ordered from Pinball Resource.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Sunday, April 18, 2021 06:09:31
    From Newsgroup: rec.games.pinball

    On Friday, April 16, 2021 at 1:56:31 PM UTC-4, Don O Team EM! wrote:
    Ok, as part of the bonus scanning circuit, the switch blades that are on the top level (D) of the motor get a heavy workout, and on three separate Solar City/Target Alpha games I've worked on in the past (including my game too), one or two of the three switch blades had broken perfectly, to a point that you'd never be able to eyeball it unless you knew exactly how each of blades are shaped. There is a long-winded but great explanation along with photos of the switch blades you need to confirm on Pinside. If it boils down to broken blades, those exact blades can be ordered from Pinball Resource.
    Thanks for the suggestion.. I've gone through the score motor, score relays, and anything else I can visually see, clean and adjust. Every target scores properly, it just takes a long time. Some spots it will pulse 2x, but I never get the 5 pulses or even 3 pulses. I went through the 2nd level stack and everything looks good and I don't see any arcing when the motor is running. I've tried on 3 ball and 5 ball with no difference. The top 4D switch does have some arcing once in awhile on the pads, but not every time. I'll search on Pinside for the thread. I think I am going to post there as well just so I can put up a video as well. Being that the scoring is working properly, I'm almost wondering if what I've got is normal.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Mark@r.g.p@funwithpinball.com to rec.games.pinball on Sunday, April 18, 2021 09:02:00
    From Newsgroup: rec.games.pinball

    On 4/18/21 7:09 AM, Bubba wrote:
    Thanks for the suggestion.. I've gone through the score motor, score relays, and anything else I can visually see, clean and adjust. Every target scores properly, it just takes a long time. Some spots it will pulse 2x, but I never get the 5 pulses or even 3 pulses. I went through the 2nd level stack and everything looks good and I don't see any arcing when the motor is running. I've tried on 3 ball and 5 ball with no difference. The top 4D switch does have some arcing once in awhile on the pads, but not every time. I'll search on Pinside for the thread. I think I am going to post there as well just so I can put up a video as well. Being that the scoring is working properly, I'm almost wondering if what I've got is normal.


    Given that it's a long sequence even when it's working it would help to characterize the behavior a little more. For example on a single bonus,
    how many motor cycles (1/3 turn) does it take to add the bonus? At 6
    pulses per cycle the motor would need to go through 3 cycles or one
    complete turn. Is it consistent if the same target (or targets) is down
    or does it vary? When does it give you three quick pulses? Etc...
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Sunday, April 18, 2021 09:26:08
    From Newsgroup: rec.games.pinball

    On Sunday, April 18, 2021 at 11:02:08 AM UTC-4, Mark wrote:
    On 4/18/21 7:09 AM, Bubba wrote:
    Thanks for the suggestion.. I've gone through the score motor, score relays, and anything else I can visually see, clean and adjust. Every target scores properly, it just takes a long time. Some spots it will pulse 2x, but I never get the 5 pulses or even 3 pulses. I went through the 2nd level stack and everything looks good and I don't see any arcing when the motor is running. I've tried on 3 ball and 5 ball with no difference. The top 4D switch does have some arcing once in awhile on the pads, but not every time. I'll search on Pinside for the thread. I think I am going to post there as well just so I can put up a video as well. Being that the scoring is working properly, I'm almost wondering if what I've got is normal.

    Given that it's a long sequence even when it's working it would help to characterize the behavior a little more. For example on a single bonus,
    how many motor cycles (1/3 turn) does it take to add the bonus? At 6
    pulses per cycle the motor would need to go through 3 cycles or one
    complete turn. Is it consistent if the same target (or targets) is down
    or does it vary? When does it give you three quick pulses? Etc...
    Thanks Mark.. I'm going to play with it today and try to narrow it down. I haven't counted rotations vs pulses yet. I don't have consistent pulses vs steps though. I also don't always drop the same targets while I'm playing with it. Maybe I'll work with the 5 bank first and see if I can find some consistency. I did search a bit on Pinside and found a few good threads about the issue that have already been hashed out pretty good. I don't think my issue is any different than a few of these threads. I'm going to have a good look at the 4D switch lever as well.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Sunday, April 18, 2021 11:05:32
    From Newsgroup: rec.games.pinball

    On Sunday, April 18, 2021 at 12:26:13 PM UTC-4, Bubba wrote:
    On Sunday, April 18, 2021 at 11:02:08 AM UTC-4, Mark wrote:
    On 4/18/21 7:09 AM, Bubba wrote:
    Thanks for the suggestion.. I've gone through the score motor, score relays, and anything else I can visually see, clean and adjust. Every target scores properly, it just takes a long time. Some spots it will pulse 2x, but I never get the 5 pulses or even 3 pulses. I went through the 2nd level stack and everything looks good and I don't see any arcing when the motor is running. I've tried on 3 ball and 5 ball with no difference. The top 4D switch does have some arcing once in awhile on the pads, but not every time. I'll search on Pinside for the thread. I think I am going to post there as well just so I can put up a video as well. Being that the scoring is working properly, I'm almost wondering if what I've got is normal.

    Given that it's a long sequence even when it's working it would help to characterize the behavior a little more. For example on a single bonus, how many motor cycles (1/3 turn) does it take to add the bonus? At 6 pulses per cycle the motor would need to go through 3 cycles or one complete turn. Is it consistent if the same target (or targets) is down
    or does it vary? When does it give you three quick pulses? Etc...
    Thanks Mark.. I'm going to play with it today and try to narrow it down. I haven't counted rotations vs pulses yet. I don't have consistent pulses vs steps though. I also don't always drop the same targets while I'm playing with it. Maybe I'll work with the 5 bank first and see if I can find some consistency. I did search a bit on Pinside and found a few good threads about the issue that have already been hashed out pretty good. I don't think my issue is any different than a few of these threads. I'm going to have a good look at the 4D switch lever as well.
    OK.. I think Don O hit the nail on the head.. Im on the machine now. I get 6 motor full revolutions to count the bonus. This is with all 5 drop targets down. It scores properly. I'm looking at my score motor comparing some of the pics I found on one thread about score motor switches and levers. I don't have any lever on my 2D stack. Its just a flat blade of the switch that touches the rod as the motor goes around. Here is the thread I'm comparing it to. https://pinside.com/pinball/forum/topic/the-scan-bonus-unit-of-canada-dry-target-alpha-solar-city-#post-5903847 . First post has a bunch of pics showing the lever on 2D. Mine is definitely gone. Is it the only problem, I dunno yet, but I guess I'll be doing another PBR order.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Monday, April 26, 2021 17:09:21
    From Newsgroup: rec.games.pinball

    On Sunday, April 18, 2021 at 2:05:37 PM UTC-4, Bubba wrote:
    On Sunday, April 18, 2021 at 12:26:13 PM UTC-4, Bubba wrote:
    On Sunday, April 18, 2021 at 11:02:08 AM UTC-4, Mark wrote:
    On 4/18/21 7:09 AM, Bubba wrote:
    Thanks for the suggestion.. I've gone through the score motor, score relays, and anything else I can visually see, clean and adjust. Every target scores properly, it just takes a long time. Some spots it will pulse 2x, but I never get the 5 pulses or even 3 pulses. I went through the 2nd level stack and everything looks good and I don't see any arcing when the motor is running. I've tried on 3 ball and 5 ball with no difference. The top 4D switch does have some arcing once in awhile on the pads, but not every time. I'll search on Pinside for the thread. I think I am going to post there as well just so I can put up a video as well. Being that the scoring is working properly, I'm almost wondering if what I've got is normal.

    Given that it's a long sequence even when it's working it would help to characterize the behavior a little more. For example on a single bonus, how many motor cycles (1/3 turn) does it take to add the bonus? At 6 pulses per cycle the motor would need to go through 3 cycles or one complete turn. Is it consistent if the same target (or targets) is down or does it vary? When does it give you three quick pulses? Etc...
    Thanks Mark.. I'm going to play with it today and try to narrow it down. I haven't counted rotations vs pulses yet. I don't have consistent pulses vs steps though. I also don't always drop the same targets while I'm playing with it. Maybe I'll work with the 5 bank first and see if I can find some consistency. I did search a bit on Pinside and found a few good threads about the issue that have already been hashed out pretty good. I don't think my issue is any different than a few of these threads. I'm going to have a good look at the 4D switch lever as well.
    OK.. I think Don O hit the nail on the head.. Im on the machine now. I get 6 motor full revolutions to count the bonus. This is with all 5 drop targets down. It scores properly. I'm looking at my score motor comparing some of the pics I found on one thread about score motor switches and levers. I don't have any lever on my 2D stack. Its just a flat blade of the switch that touches the rod as the motor goes around. Here is the thread I'm comparing it to. https://pinside.com/pinball/forum/topic/the-scan-bonus-unit-of-canada-dry-target-alpha-solar-city-#post-5903847 . First post has a bunch of pics showing the lever on 2D. Mine is definitely gone. Is it the only problem, I dunno yet, but I guess I'll be doing another PBR order.
    Ok.. I got my replacement switch lever tonight and put it on. Ran the machine and same thing.. I was trying to watch relays as it was counting down. The G relay was pulsing the bonus stepper directly. I'm wondering if this wasn't rigged somewhere if they couldn't figure out the broken lever? Looking at the schematic, it looks like everything is going through the DX relay? My schematic is pretty bad. I should have ordered a new one. I don't know if a video link works but here is a video of the ball drain. https://photos.app.goo.gl/UJGvP21bRhpTFWFy5
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Monday, April 26, 2021 17:11:01
    From Newsgroup: rec.games.pinball

    On 2016/11/10 11:56 p.m., seymour.shabow wrote:
    Project goal:

    Disassemble and comment all classic Stern game roms

    Reason:

    To enable people to re-program on the native platform - no p3, no
    arduinos, etc.  Program in 6800 assembler just like the 70s guys did!

    You can create new games from scratch as well, or conversion kits.
    Rewrite rules the way you want


    I have to be honest, motivation to disassemble code for games I don't
    own is not very appealing.  I do have it down to about 20 hours to disassemble a game and get in shape to re-compile - no real comments
    other than broad descriptions.  You can put in 100+ hours REALLY getting into the code and explaining what it does.


    What am I looking for?

    People who either know some form of assembly or are willing to learn - I will send you examples and documentation of the mpu200 language (it's a token interpreter - you can't just dump straight assembly with it - it > takes a while to manually create macros).  If your interest lies in the
    earlier mpu100 games, those are straight 6800 assembly.

    Some of the games are in various states of commenting already - off the
    top of my head, done thus far:

    Stars
    Wild Fyre/Dracula (same exact roms! Slightly different switches!)
    Trident
    Meteor
    Galaxy
    Seawitch
    Flight 2000
    Dragonfist
    Star Gazer
    Hot Hand


    It's probably no surprise that the above games are games I either
    currently own or have owned in the past.

    Interested?  Let me know via email and I'll get some training materials together.

    seymour.shabow@gmail.com
    Anything ever come of this other than that rather informative post on
    the other pinball forum?
    It would be nice to see if there was a way to have Stern games all able
    to set to Free Play for example...
    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Don O Team EM!@dowenp@aol.com to rec.games.pinball on Monday, April 26, 2021 19:47:00
    From Newsgroup: rec.games.pinball

    Could you post a photo of the top of your motor so I can see all the top level switch blades? For the only time in my long pinball career I had to let Steve know that he had suggested an incorrect blade on my TA so it didn't work properly with the incorrect blade... It's been at least 5 years so I can't remember which blade it was, but I had to replace it 2X... it's all in place now, so I'd like to compare my topside with yours... perhaps you've still got an incorrect or broken blade up top.
    -don O
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Mark@r.g.p@funwithpinball.com to rec.games.pinball on Monday, April 26, 2021 23:15:01
    From Newsgroup: rec.games.pinball

    On 4/26/21 6:09 PM, Bubba wrote:

    The G relay was pulsing the bonus stepper directly.

    The G relay is pulsing while the bonus is counting? I don't think it
    should.

    Once the Ball Return switch fires the G relay, it should hold itself on
    until the Bonus Unit 15th position switch opens. If your G relay isn't holding, either because its own lock in switch or the 15th position
    switch isn't closing, I think you'd get the one Bonus Unit step per
    Score Motor cycle you're seeing.


    If the G relay doesn't hold then it will only fire while the ball is in
    the out hole and the Motor 1C switch is closed at the start of the Score
    Motor cycle. When the Motor 1C switch is holding the G relay closed
    just a single Motor 4A pulse gets through the K and G relay switches in
    the Add Bonus Unit circuit. The Motor 1C switch then opens which
    relaxes the G relay and prevents the next four Motor 4A switches from
    reaching the Add Bonus Unit solenoid. So instead of 5 pulses per Score
    Motor cycle you're only getting the first of the 5.

    /Mark
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Tuesday, April 27, 2021 04:33:26
    From Newsgroup: rec.games.pinball

    On Tuesday, April 27, 2021 at 1:15:36 AM UTC-4, Mark wrote:
    On 4/26/21 6:09 PM, Bubba wrote:

    The G relay was pulsing the bonus stepper directly.
    The G relay is pulsing while the bonus is counting? I don't think it
    should.

    Once the Ball Return switch fires the G relay, it should hold itself on until the Bonus Unit 15th position switch opens. If your G relay isn't holding, either because its own lock in switch or the 15th position
    switch isn't closing, I think you'd get the one Bonus Unit step per
    Score Motor cycle you're seeing.


    If the G relay doesn't hold then it will only fire while the ball is in
    the out hole and the Motor 1C switch is closed at the start of the Score Motor cycle. When the Motor 1C switch is holding the G relay closed
    just a single Motor 4A pulse gets through the K and G relay switches in
    the Add Bonus Unit circuit. The Motor 1C switch then opens which
    relaxes the G relay and prevents the next four Motor 4A switches from reaching the Add Bonus Unit solenoid. So instead of 5 pulses per Score
    Motor cycle you're only getting the first of the 5.

    /Mark
    Don O - I'll post a picture tonight when I get home. The switch blade I replaced was the one that was talked about on the few threads I saw on Pinside. Whether any of the other blades were changed previously or not I don't know.
    Mark-- I didn't think the relay should pulse. One time I did hold in the G relay and it rapid fired the bonus. It didn't pulse or pause, it just sounded like a full auto machine gun. I'll look at the 15th pos switch again, but I've gone over it a few times with no difference. I think I went over the G relay contacts as well, but I'll go through that again tonight.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Tuesday, April 27, 2021 06:14:02
    From Newsgroup: rec.games.pinball

    On Tuesday, April 27, 2021 at 7:33:33 AM UTC-4, Bubba wrote:
    On Tuesday, April 27, 2021 at 1:15:36 AM UTC-4, Mark wrote:
    On 4/26/21 6:09 PM, Bubba wrote:

    The G relay was pulsing the bonus stepper directly.
    The G relay is pulsing while the bonus is counting? I don't think it should.

    Once the Ball Return switch fires the G relay, it should hold itself on until the Bonus Unit 15th position switch opens. If your G relay isn't holding, either because its own lock in switch or the 15th position
    switch isn't closing, I think you'd get the one Bonus Unit step per
    Score Motor cycle you're seeing.


    If the G relay doesn't hold then it will only fire while the ball is in the out hole and the Motor 1C switch is closed at the start of the Score Motor cycle. When the Motor 1C switch is holding the G relay closed
    just a single Motor 4A pulse gets through the K and G relay switches in the Add Bonus Unit circuit. The Motor 1C switch then opens which
    relaxes the G relay and prevents the next four Motor 4A switches from reaching the Add Bonus Unit solenoid. So instead of 5 pulses per Score Motor cycle you're only getting the first of the 5.

    /Mark
    Don O - I'll post a picture tonight when I get home. The switch blade I replaced was the one that was talked about on the few threads I saw on Pinside. Whether any of the other blades were changed previously or not I don't know.

    Mark-- I didn't think the relay should pulse. One time I did hold in the G relay and it rapid fired the bonus. It didn't pulse or pause, it just sounded like a full auto machine gun. I'll look at the 15th pos switch again, but I've gone over it a few times with no difference. I think I went over the G relay contacts as well, but I'll go through that again tonight.
    I just put a snippet of the schematic here - https://photos.app.goo.gl/mchhh9mUQNQ714FY9
    It looks like G is fired by a M/B on the 15th position switch and then a M/B on the DX relay. The DX relay didn't move while I was watching the pulse.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Tuesday, April 27, 2021 09:47:00
    From Newsgroup: rec.games.pinball

    John Robertson wrote:

    Anything ever come of this other than that rather informative post on
    the other pinball forum?

    It would be nice to see if there was a way to have Stern games all able
    to set to Free Play for example...

    There's already free play roms for all the classic stern games, but they aren't all switchable on/off.

    Yes, it's still progressing slowly. There's at least one other person
    that is doing free fall, and many of the other games are slowly
    progressing by me, just not in released form yet. Mpu 100 games would
    be the most incomplete.

    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Tuesday, April 27, 2021 07:42:27
    From Newsgroup: rec.games.pinball

    On 2021/04/27 6:47 a.m., seymour.shabow wrote:
    John Robertson wrote:

    Anything ever come of this other than that rather informative post on >> the other pinball forum?

    It would be nice to see if there was a way to have Stern games all
    able to set to Free Play for example...

    There's already free play roms for all the classic stern games, but they aren't all switchable on/off.

    Yes, it's still progressing slowly.  There's at least one other person
    that is doing free fall, and many of the other games are slowly
    progressing by me, just not in released form yet.  Mpu 100 games would
    be the most incomplete.

    Where are the free play images?
    Thanks,
    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Tuesday, April 27, 2021 11:16:30
    From Newsgroup: rec.games.pinball

    John Robertson wrote:

    Where are the free play images?

    Thanks,

    John :-#)#


    I stuck them here for you https://sites.google.com/site/allentownpinball/galaxy-asm

    The date stamp on the zip file was 2010 so these are really old. There
    are other variants that others came up with, for instance I think all
    the ones in the weebly board are a different flavor (although I could be
    wrong about that as well.... it has been 11 years since these were made)

    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Tuesday, April 27, 2021 09:57:38
    From Newsgroup: rec.games.pinball

    On 2021/04/27 8:16 a.m., seymour.shabow wrote:
    John Robertson wrote:

    Where are the free play images?

    Thanks,

    John :-#)#


    I stuck them here for you https://sites.google.com/site/allentownpinball/galaxy-asm

    The date stamp on the zip file was 2010 so these are really old. There
    are other variants that others came up with, for instance I think all
    the ones in the weebly board are a different flavor (although I could be wrong about that as well.... it has been 11 years since these were made)


    Thanks! I was greedy and have archived it all now on my
    computer...however I have no free time to do disassembly. This will help another project though!

    However have you chatted with Dave Alverson about this project? He likes poking around assembly code when bored.

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Bubba@kgroel@gmail.com to rec.games.pinball on Tuesday, April 27, 2021 16:58:15
    From Newsgroup: rec.games.pinball

    On Tuesday, April 27, 2021 at 9:14:09 AM UTC-4, Bubba wrote:
    On Tuesday, April 27, 2021 at 7:33:33 AM UTC-4, Bubba wrote:
    On Tuesday, April 27, 2021 at 1:15:36 AM UTC-4, Mark wrote:
    On 4/26/21 6:09 PM, Bubba wrote:

    The G relay was pulsing the bonus stepper directly.
    The G relay is pulsing while the bonus is counting? I don't think it should.

    Once the Ball Return switch fires the G relay, it should hold itself on until the Bonus Unit 15th position switch opens. If your G relay isn't holding, either because its own lock in switch or the 15th position switch isn't closing, I think you'd get the one Bonus Unit step per Score Motor cycle you're seeing.


    If the G relay doesn't hold then it will only fire while the ball is in the out hole and the Motor 1C switch is closed at the start of the Score Motor cycle. When the Motor 1C switch is holding the G relay closed
    just a single Motor 4A pulse gets through the K and G relay switches in the Add Bonus Unit circuit. The Motor 1C switch then opens which
    relaxes the G relay and prevents the next four Motor 4A switches from reaching the Add Bonus Unit solenoid. So instead of 5 pulses per Score Motor cycle you're only getting the first of the 5.

    /Mark
    Don O - I'll post a picture tonight when I get home. The switch blade I replaced was the one that was talked about on the few threads I saw on Pinside. Whether any of the other blades were changed previously or not I don't know.

    Mark-- I didn't think the relay should pulse. One time I did hold in the G relay and it rapid fired the bonus. It didn't pulse or pause, it just sounded like a full auto machine gun. I'll look at the 15th pos switch again, but I've gone over it a few times with no difference. I think I went over the G relay contacts as well, but I'll go through that again tonight.
    I just put a snippet of the schematic here - https://photos.app.goo.gl/mchhh9mUQNQ714FY9
    It looks like G is fired by a M/B on the 15th position switch and then a M/B on the DX relay. The DX relay didn't move while I was watching the pulse.
    OK.. I got it.. for reference Don O, here is a pic of the top of the score motor.. https://photos.app.goo.gl/HNRuhKVAr5xN3V5F6
    It was the damn 15th pos switch. I must have messed with it 4-5 times. This time I adjusted the lever that hits the post so it moved the stack more. I pulled the G relay and checked it and I pulled the motor out so I could go over the 4b switches really well. I did notice on the B level cam its getting some wear at the drop off point. Thanks for all the help and suggestions.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Wednesday, April 28, 2021 11:22:02
    From Newsgroup: rec.games.pinball

    John Robertson wrote:

    However have you chatted with Dave Alverson about this project? He likes poking around assembly code when bored.


    Don't know him unless it's only by his handle!
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Dave Alverson@dave.alverson@gmail.com to rec.games.pinball on Sunday, May 09, 2021 09:32:43
    From Newsgroup: rec.games.pinball

    On Wednesday, April 28, 2021 at 11:22:16 AM UTC-4, seymour-shabow wrote:
    John Robertson wrote:

    However have you chatted with Dave Alverson about this project? He likes poking around assembly code when bored.

    Don't know him unless it's only by his handle!

    I might be able to help with disassembly and commenting code. If you can point me to some more information, I'll be happy to take a look.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From seymour.shabow@seymour.shabow@gmail.com to rec.games.pinball on Monday, May 10, 2021 11:21:53
    From Newsgroup: rec.games.pinball

    Dave Alverson wrote:
    On Wednesday, April 28, 2021 at 11:22:16 AM UTC-4, seymour-shabow
    wrote:
    John Robertson wrote:
    However have you chatted with Dave Alverson about this project?
    He likes poking around assembly code when bored.

    Don't know him unless it's only by his handle!

    I might be able to help with disassembly and commenting code. If you
    can point me to some more information, I'll be happy to take a look.

    https://sites.google.com/site/allentownpinball/galaxy-asm

    Most the games are 'in progress' at this point, so if there was a
    specific one you wanted to work on LMK. (Not all of them are on that
    link, a couple of the completed ones are there)
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From Mal Mcauliffe@needaman61@gmail.com to rec.games.pinball on Monday, June 14, 2021 00:05:37
    From Newsgroup: rec.games.pinball

    On Monday, September 4, 2017 at 5:58:27 AM UTC+10, rickca...@sportvision.com wrote:
    I'm about to try thinning my thick super-glue by adding some super thin super-glue. With any luck this will save a fairly big bottle of thick super-glue that's getting way too thick.


    --
    The information transmitted in this e-mail and/or attachments is intended solely for the individual or entity to which it is addressed and may
    contain confidential and/or privileged material that may not be shared.
    This information and all attachments are for use only by the intended recipient. To the extent that the information contained in this e-mail or any attachment is proprietary, copyrighted, patented or trademarked, all rights are reserved. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or
    entities other than the intended recipient is strictly prohibited. If you have received this email in error please contact the sender and delete and/or destroy all copies of the material.
    did it work @rickca...@sportvision.com ?
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From pinballtom264@pinballtom264@gmail.com to rec.games.pinball on Monday, June 14, 2021 07:07:03
    From Newsgroup: rec.games.pinball

    On Wednesday, August 21, 2019 at 1:14:49 PM UTC-4, homega...@gmail.com wrote:
    I'm looking for a NOS or reproduction turret cover for my 1958 Bally Super Bowler. Is anyone remaking these or does anyone have one that they are willing to sell?

    Thanks in advance!
    Did you ever find one? Asking because I need one also mine is cracked.
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From homega...@gmail.com@homegameroom@gmail.com to rec.games.pinball on Monday, June 14, 2021 17:07:55
    From Newsgroup: rec.games.pinball

    On Monday, June 14, 2021 at 10:07:09 AM UTC-4, pinballtom264 wrote:
    On Wednesday, August 21, 2019 at 1:14:49 PM UTC-4, homega... wrote:
    I'm looking for a NOS or reproduction turret cover for my 1958 Bally Super Bowler. Is anyone remaking these or does anyone have one that they are willing to sell?

    Thanks in advance!
    Did you ever find one? Asking because I need one also mine is cracked.
    No, I never found one. I heard that someone, somewhere had a mold to make it but I never heard who actually has it. :-( I'm in for one of anyone has it (or 2)!
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Monday, June 14, 2021 21:17:19
    From Newsgroup: rec.games.pinball

    On 2021/06/14 5:07 p.m., homega...@gmail.com wrote:
    On Monday, June 14, 2021 at 10:07:09 AM UTC-4, pinballtom264 wrote:
    On Wednesday, August 21, 2019 at 1:14:49 PM UTC-4, homega... wrote:
    I'm looking for a NOS or reproduction turret cover for my 1958 Bally Super Bowler. Is anyone remaking these or does anyone have one that they are willing to sell?

    Thanks in advance!
    Did you ever find one? Asking because I need one also mine is cracked.
    No, I never found one. I heard that someone, somewhere had a mold to make it but I never heard who actually has it. :-( I'm in for one of anyone has it (or 2)!


    If you can patch up the old one, and make a mold using Smooth-On
    products (they have many helpful videos) you should be able to cast replacements. I've done several and while they are a bit time consuming
    the results can be quite good.

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.18c-Win32 NewsLink 1.113
  • From pinballtom264@pinballtom264@gmail.com to rec.games.pinball on Tuesday, June 22, 2021 06:58:38
    From Newsgroup: rec.games.pinball

    On Tuesday, June 15, 2021 at 12:17:32 AM UTC-4, John Robertson wrote:
    On 2021/06/14 5:07 p.m., homega...@gmail.com wrote:
    On Monday, June 14, 2021 at 10:07:09 AM UTC-4, pinballtom264 wrote:
    On Wednesday, August 21, 2019 at 1:14:49 PM UTC-4, homega... wrote:
    I'm looking for a NOS or reproduction turret cover for my 1958 Bally Super Bowler. Is anyone remaking these or does anyone have one that they are willing to sell?

    Thanks in advance!
    Did you ever find one? Asking because I need one also mine is cracked.
    No, I never found one. I heard that someone, somewhere had a mold to make it but I never heard who actually has it. :-( I'm in for one of anyone has it (or 2)!

    If you can patch up the old one, and make a mold using Smooth-On
    products (they have many helpful videos) you should be able to cast replacements. I've done several and while they are a bit time consuming
    the results can be quite good.

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    John do you have any tips for replacing the coils in the pin reset bank? I have to change a couple and it looks to be a complete pain in the butt.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Matt Quirk@flipoutpinballrepair@gmail.com to rec.games.pinball on Tuesday, July 27, 2021 18:19:16
    From Newsgroup: rec.games.pinball

    On Wednesday, August 21, 2019 at 1:14:49 PM UTC-4, homega...@gmail.com wrote:
    I'm looking for a NOS or reproduction turret cover for my 1958 Bally Super Bowler. Is anyone remaking these or does anyone have one that they are willing to sell?

    Thanks in advance!
    I have a mold that was used to make the reproduction covers that I purchased from someone here years ago. I never figured out what to do with it and no longer have the game. I'd be willing to part with it if someone is interested.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Tuesday, July 27, 2021 23:21:28
    From Newsgroup: rec.games.pinball

    On 2021/07/27 6:19 p.m., Matt Quirk wrote:
    On Wednesday, August 21, 2019 at 1:14:49 PM UTC-4, homega...@gmail.com wrote:
    I'm looking for a NOS or reproduction turret cover for my 1958 Bally Super Bowler. Is anyone remaking these or does anyone have one that they are willing to sell?

    Thanks in advance!
    I have a mold that was used to make the reproduction covers that I purchased from someone here years ago. I never figured out what to do with it and no longer have the game. I'd be willing to part with it if someone is interested.


    There are a couple of people making ramps - I'd try them first...

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Kenneth Vaughan@notagadget@gmail.com to rec.games.pinball on Thursday, August 19, 2021 21:35:13
    From Newsgroup: rec.games.pinball

    acetone will NOT thin super-glue! In fact, quite the opposite… it “gels” it, and what results might be a good adhesive/gap sealer; but it might be worthless - I don’t know, I threw it away as a failed experiment.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From KJMain@main_kevin@hotmail.com to rec.games.pinball on Sunday, November 28, 2021 10:13:46
    From Newsgroup: rec.games.pinball

    On Friday, August 20, 2021 at 12:35:18 AM UTC-4, Kenneth Vaughan wrote:
    acetone will NOT thin super-glue! In fact, quite the opposite… it “gels” it, and what results might be a good adhesive/gap sealer; but it might be worthless - I don’t know, I threw it away as a failed experiment.
    Acetone will thin superglue. just make sure it is an unopened bottle and 100% pure. If there is any moisture present it will gel the superglue.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Patrick Michel@patrickm@rushcreeklodge.com to rec.games.pinball on Thursday, December 16, 2021 12:23:33
    From Newsgroup: rec.games.pinball

    On Friday, August 10, 2018 at 7:09:41 AM UTC-7, stevein...@gmail.com wrote:
    I made these springs with encouragement of others that needed them for there baseball games. All sold and I I will not need to make more. If others want some springs Former's will make small batches of 5 or so but the cost will be in the range of $100.

    I have the sketch for this one and am happy to send to you gratis. I will need to update with final supplier changes in wire thickness If I recall.

    Regards Steveintexas.


    Hey Steve,
    Are you able to provide the spring schematics? My company is in need of a spring to repair our game, and are willing to pay to have these machined.

    Patrick
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Boyan Hoflack@boyan.hoflack@gmail.com to rec.games.pinball on Sunday, February 06, 2022 12:59:31
    From Newsgroup: rec.games.pinball

    On Thursday, 9 August 2018 at 22:39:21 UTC+2, John Robertson wrote:
    On 2018/08/09 12:56 PM, homebrood wrote:
    On Monday, August 6, 2018 at 12:39:02 PM UTC-5, Jimmi...@comcast.net wrote:
    On Thursday, November 4, 2010 at 11:03:30 AM UTC-7, jdv wrote:
    I need help with a 1978 Midway Rotation VIII pinball machine. When I
    plug it in all that happens is the playfield lights come on and that
    is it. Does anyone have any experience with one of these? Any and all >>> help will be much appreciated.

    Thanks
    Josh

    Josh...this maybe obvious...but if you do not have the ball in the slot the machine will not function. There are also alot of tests you can run to determine the problem. (See the inside panel with the key pad) I have had a Rotation 8 since it was brand new..it can develop problems alot. In fact when this machine was manufactured...it was not popular because of all the repair needed to keep it running at an establishment.

    This thread is 8 years old but maybe it's not too late!

    Rotation 8 is not dead, I hope to be able to do a replacement MPU board relatively soon (year or less). My PCB designer has a real job (and
    family) and not much time to devote to this sort of thing...

    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    Hey John
    Did your PCB designer finish the design?
    I have two Rotations VIII but unfortunately no working PCB's ..
    Boyan
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Sunday, February 06, 2022 23:39:02
    From Newsgroup: rec.games.pinball

    On 2022/02/06 12:59 p.m., Boyan Hoflack wrote:
    On Thursday, 9 August 2018 at 22:39:21 UTC+2, John Robertson wrote:
    On 2018/08/09 12:56 PM, homebrood wrote:
    On Monday, August 6, 2018 at 12:39:02 PM UTC-5, Jimmi...@comcast.net wrote: >>>> On Thursday, November 4, 2010 at 11:03:30 AM UTC-7, jdv wrote:
    I need help with a 1978 Midway Rotation VIII pinball machine. When I >>>>> plug it in all that happens is the playfield lights come on and that >>>>> is it. Does anyone have any experience with one of these? Any and all >>>>> help will be much appreciated.

    Thanks
    Josh

    Josh...this maybe obvious...but if you do not have the ball in the slot the machine will not function. There are also alot of tests you can run to determine the problem. (See the inside panel with the key pad) I have had a Rotation 8 since it was brand new..it can develop problems alot. In fact when this machine was manufactured...it was not popular because of all the repair needed to keep it running at an establishment.

    This thread is 8 years old but maybe it's not too late!

    Rotation 8 is not dead, I hope to be able to do a replacement MPU board
    relatively soon (year or less). My PCB designer has a real job (and
    family) and not much time to devote to this sort of thing...

    John :-#)#

    Hey John

    Did your PCB designer finish the design?
    I have two Rotations VIII but unfortunately no working PCB's ..


    Boyan



    Hi Boyan,

    Not yet, hopefully this year...

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Joseph Oravec@redhawkshadow369@gmail.com to rec.games.pinball on Tuesday, March 29, 2022 18:46:51
    From Newsgroup: rec.games.pinball

    On Thursday, July 11, 2019 at 2:20:13 AM UTC-4, John Robertson wrote:
    On 2019/07/10 6:55 p.m., kelly...@gmail.com wrote:
    I was just reading through this thread And have taken a sudden interest in the Metal Typer machines after discovering one at a local historical museum and becoming enamored with it.

    There's a couple unit currently for sale on ebay, but it seems when they've come up in the past few years they were significantly less than the current offerings.

    Can anybody share a general price range of what serviceable machines go for in private sales and whether there are any available?

    While I know a reasonable amount about the Metal Typer mechanics, I do
    not know what they sell for these days. I have two machines that I
    bought many years ago, neither of which is for sale...

    Why not ask Crow River? They sell parts and machines - at least you
    would know the game is in good condition if you got it from them.
    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."

    I picked up a Metal Typer Machine today. Does anyone know where I can get Tokens for it?

    Thanks
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Al Klein@rukbat@pern.invalid to can.politics,soc.culture.israel,rec.arts.sf.written,rec.games.pinball,soc.culture.jewish on Monday, May 16, 2022 20:04:28
    From Newsgroup: rec.games.pinball

    On Fri, 22 Nov 2019 18:56:35 -0500, CUNTICA <brianlanbsky@yoohoo.com>
    wrote:

    Why was the wheelbarrow invented? To teach Niggers to walk on their
    hind legs.


    What has 200 balls and fucks a nigger? A shotgun.

    Whats the first thing taught in a Harlem driving school? How to
    unlock a car with a coat hanger.

    How do you say Rodney King in Spanish? Piata.

    How many cops does it take to throw a nigger down a flight of stairs?
    None, he fell down them.

    Whats green and pink and purple and orange? A nigger dressed for
    church.

    Whats the New York State motto? Eat, Drink and be Merry, for tomorrow
    you may be killed by a nigger in Central park.

    What do you say to a nigger in a three-piece suit? Will the defendant
    please rise.

    How is transportation being improved in Harlem? Theyre planting the
    trees closer together.

    Why do niggers call white people honkies? Thats the last noise they
    hear before the white people run them over.



    Everyone loves a good nigger joke.

    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Peeler@trolltrap@valid.invalid to can.politics,soc.culture.israel,rec.arts.sf.written,rec.games.pinball,soc.culture.jewish on Monday, May 16, 2022 22:36:49
    From Newsgroup: rec.games.pinball

    On Mon, 16 May 22 20:04:28 UTC, Loose Sphincter, the unhappily married
    nazi homo, now FORGING as Al Klein, whined again:


    Everyone loves a good nigger joke.

    Everyone loves LAUGHING at overtly inferior gay nazitards like you, Loose Sphincter! LOL
    --
    Loose Sphincter about his passion:
    " I love eating the Shit out of Poor Helpless Dumb Goran Razovic! LOL"
    MID: <ajftsc9mb16l8v86a9mi95f63g8lh3rpm3@4ax.com>
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Binod Naskar@mebinodnaskar@gmail.com to rec.games.pinball on Friday, June 10, 2022 22:39:23
    From Newsgroup: rec.games.pinball

    On Sunday, August 19, 2018 at 1:52:52 AM UTC+5:30, Jacked Up Pinball! wrote:
    Looking for HUO Houdini.


    hi hows y
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Binod Naskar@mebinodnaskar@gmail.com to rec.games.pinball on Friday, June 10, 2022 22:40:25
    From Newsgroup: rec.games.pinball

    On Thursday, November 8, 2018 at 10:36:47 AM UTC+5:30, Frank Furhter wrote:
    badbilly27 wrote:
    On Friday, August 24, 2018 at 12:57:53 PM UTC-5, Jacked Up Pinball! wrote:
    Found one at $6500 NIB and $6k make offer. Clearly is a tough market if you're selling.

    Mine's up for sale for $6300 or trade. Live 10 minutes from Expo.

    Reason you are selling? Too had to play, shots too tight,
    just doesn't do anything for you with glowing lights and
    the image of you being Houdini with your hands shackled?
    Pray Tell, do tell us what is wrong with the game art or
    play, or both, and why are you getting rid of it?
    --
    The Frankster, a playfield prankster
    Once upon my crank her ballpark shrank.
    http://PinWiki.com, Prep-H 4 pinballers.
    CARGPB #42 (Free to join, sign up now!)
    Dangling Team-EM Member (debauchery a-go-go)
    Rule #1 of RGP, there are no rules or rulers.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Paul@pefjr@comcast.net to rec.games.pinball on Saturday, June 11, 2022 22:58:42
    From Newsgroup: rec.games.pinball

    On 6/11/2022 1:39 AM, Binod Naskar wrote:
    On Sunday, August 19, 2018 at 1:52:52 AM UTC+5:30, Jacked Up Pinball! wrote:
    Looking for HUO Houdini.


    hi hows y
    Who's y?
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Craig Klatzco@cklatzco@gmail.com to rec.games.pinball on Tuesday, July 19, 2022 13:54:18
    From Newsgroup: rec.games.pinball

    On Tuesday, March 29, 2022 at 8:46:56 PM UTC-5, Joseph Oravec wrote:
    On Thursday, July 11, 2019 at 2:20:13 AM UTC-4, John Robertson wrote:
    On 2019/07/10 6:55 p.m., kelly...@gmail.com wrote:
    I was just reading through this thread And have taken a sudden interest in the Metal Typer machines after discovering one at a local historical museum and becoming enamored with it.

    There's a couple unit currently for sale on ebay, but it seems when they've come up in the past few years they were significantly less than the current offerings.

    Can anybody share a general price range of what serviceable machines go for in private sales and whether there are any available?

    While I know a reasonable amount about the Metal Typer mechanics, I do
    not know what they sell for these days. I have two machines that I
    bought many years ago, neither of which is for sale...

    Why not ask Crow River? They sell parts and machines - at least you
    would know the game is in good condition if you got it from them.
    John :-#)#

    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    I picked up a Metal Typer Machine today. Does anyone know where I can get Tokens for it?

    Thanks
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Brian Herrmann@abherrmann@gmail.com to rec.games.pinball on Saturday, August 13, 2022 07:58:20
    From Newsgroup: rec.games.pinball

    Looking to purchase if anyone has a working one available.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Saturday, August 13, 2022 11:39:55
    From Newsgroup: rec.games.pinball

    On 2022/08/13 7:58 a.m., Brian Herrmann wrote:
    Looking to purchase if anyone has a working one available.

    Tokens are a pain at the moment...it appears that the company that made
    them is no longer producing them.

    John :-#(#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Brian Herrmann@abherrmann@gmail.com to rec.games.pinball on Saturday, August 13, 2022 22:18:23
    From Newsgroup: rec.games.pinball

    I can get the blanks. First I need a machine. If you know where to find one please let me know.

    On Saturday, August 13, 2022 at 2:40:10 PM UTC-4, John Robertson wrote:
    On 2022/08/13 7:58 a.m., Brian Herrmann wrote:
    Looking to purchase if anyone has a working one available.
    Tokens are a pain at the moment...it appears that the company that made
    them is no longer producing them.

    John :-#(#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Brian Herrmann@abherrmann@gmail.com to rec.games.pinball on Monday, September 19, 2022 15:39:07
    From Newsgroup: rec.games.pinball

    Does anyone know how much they weigh. I need to know the weight of the top part and the weight of the heavy metal bottom part. Also do you know the height of pieces when
    separated. Thank you so much for any help.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From John Robertson@spam@flippers.com to rec.games.pinball on Friday, September 23, 2022 05:00:15
    From Newsgroup: rec.games.pinball

    On 2022/09/19 3:39 p.m., Brian Herrmann wrote:
    Does anyone know how much they weigh. I need to know the weight of the top part and the weight of the heavy metal bottom part. Also do you know the height of pieces when
    separated. Thank you so much for any help.

    Are you talking about the Metal Typer machine as separate from the Metal
    Typer Stand? There are a number of possible stands. One stand/base is
    metal and the others are wood.

    I may have a flyer at my shop with that info. I've emailed you the
    service manual for these machines in the meantime.

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."


    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From =?UTF-8?B?VG9tw6HFoSBIdXPDoWs=?=@tomashusak0@gmail.com to rec.games.pinball on Monday, September 26, 2022 10:16:33
    From Newsgroup: rec.games.pinball

    Dne středa 13. března 2019 v 0:39:53 UTC+1 uživatel la4...@gmail.com napsal:
    Hi - i need a route alpha 250 who can help?
    I wonna pay Work Shop Modul software or key for STS for cf690. Please help. Waiting offera on la4...@gmail.com
    Thanks all
    Hi, I have mars route alpha 250. I dont need it.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Kim Lim@kblim2008@gmail.com to rec.games.pinball on Friday, October 07, 2022 06:39:20
    From Newsgroup: rec.games.pinball

    On Monday, November 29, 2021 at 4:43:51 AM UTC+10:30, KJMain wrote:
    On Friday, August 20, 2021 at 12:35:18 AM UTC-4, Kenneth Vaughan wrote:
    acetone will NOT thin super-glue! In fact, quite the opposite… it “gels” it, and what results might be a good adhesive/gap sealer; but it might be worthless - I don’t know, I threw it away as a failed experiment.
    Acetone will thin superglue. just make sure it is an unopened bottle and 100% pure. If there is any moisture present it will gel the superglue.
    I can attest to the fact that acetone does thin super-glue. I had a container of super-glue gel that was about 2 years old. I have applied that to fill the larger cracks in the timber I used for turning. I was about to throw that away as the gel had become too thick for effective application. I was encouraged to add acetone to the very thick super-glue gel after reading KJMain's response. Needless to say, I was very pleasantly surprised that the consistency of the super-glue thinned out sufficiently to flow into the timber cracks and shakes. For me, the acetone has restored the super-glue gel to the extent that I could use it as effectively as if it was a new supply.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Michael Sandmann@michl.sandmann@gmail.com to rec.games.pinball on Saturday, October 08, 2022 04:03:56
    From Newsgroup: rec.games.pinball

    Tomáš Husák schrieb am Montag, 26. September 2022 um 19:16:38 UTC+2:
    Dne středa 13. března 2019 v 0:39:53 UTC+1 uživatel la4...@gmail.com napsal:
    Hi - i need a route alpha 250 who can help?
    I wonna pay Work Shop Modul software or key for STS for cf690. Please help.
    Waiting offera on la4...@gmail.com
    Thanks all
    Hi, I have mars route alpha 250. I dont need it.
    Hello Tomáš Husák,
    also looking for an Alpha 250 terminal is yours still available?
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From C Vice@basic.vice@gmail.com to rec.games.pinball on Tuesday, October 11, 2022 15:20:02
    From Newsgroup: rec.games.pinball

    Brian Herrmann— Are you still in the market for a machine? I have one in North Carolina. I'm open to selling it.
    Thanks, Christopher
    On Sunday, August 14, 2022 at 1:18:27 AM UTC-4, Brian Herrmann wrote:
    I can get the blanks. First I need a machine. If you know where to find one please let me know.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Brian Herrmann@abherrmann@gmail.com to rec.games.pinball on Tuesday, October 11, 2022 16:30:47
    From Newsgroup: rec.games.pinball

    On Tuesday, October 11, 2022 at 6:20:06 PM UTC-4, basic...@gmail.com wrote:
    Brian Herrmann— Are you still in the market for a machine? I have one in North Carolina. I'm open to selling it.
    Thanks, Christopher
    On Sunday, August 14, 2022 at 1:18:27 AM UTC-4, Brian Herrmann wrote:
    I can get the blanks. First I need a machine. If you know where to find one please let me know.
    Christopher I sent you an email.
    --- Synchronet 3.19a-Win32 NewsLink 1.113
  • From Brian Herrmann@abherrmann@gmail.com to rec.games.pinball on Tuesday, October 11, 2022 16:31:32
    From Newsgroup: rec.games.pinball

    On Friday, September 23, 2022 at 8:00:30 AM UTC-4, John Robertson wrote:
    On 2022/09/19 3:39 p.m., Brian Herrmann wrote:
    Does anyone know how much they weigh. I need to know the weight of the top part and the weight of the heavy metal bottom part. Also do you know the height of pieces when
    separated. Thank you so much for any help.
    Are you talking about the Metal Typer machine as separate from the Metal Typer Stand? There are a number of possible stands. One stand/base is
    metal and the others are wood.

    I may have a flyer at my shop with that info. I've emailed you the
    service manual for these machines in the meantime.

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    MOVED to #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    John, just saw your reply. Thank you so much for the pdf. I didn't have it. --- Synchronet 3.19a-Win32 NewsLink 1.113