• Galactic Dynasty

    From Andrew Leary@21:4/105 to Avon on Friday, July 29, 2022 07:18:54

    Hello Avon!

    Looks like it's about time for a reset... I haven't seen any updated stats in FSX_STA since 2022-06-10.

    Andrew

    --- GoldED+/LNX 1.1.5-b20220504
    * Origin: Phoenix BBS * phoenix.bnbbbs.net (21:4/105)
  • From Avon@21:1/101 to All on Sunday, August 07, 2022 16:56:10
    Hi all.

    Game was locked up and I've pulled out 77k of stuck packets and issued a
    reset with a new game ID of 101

    Hopefully all will be well now.

    Best, Paul

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Spectre@21:3/101 to Avon on Monday, August 08, 2022 06:07:00
    Game was locked up and I've pulled out 77k of stuck packets and issued a

    Caused by an argument between JR and Alexis? :P

    Spec


    *** THE READER V4.50 [freeware]
    --- SuperBBS v1.17-3 (Eval)
    * Origin: There is no cloud, just someone elses computer! (21:3/101)
  • From Avon@21:1/101 to Andrew Leary on Tuesday, August 09, 2022 16:29:58
    On 29 Jul 2022 at 07:18a, Andrew Leary pondered and said...


    Hello Avon!

    Looks like it's about time for a reset... I haven't seen any updated stats in FSX_STA since 2022-06-10.

    Hmmm well it seems despite a reset the HUB instance is still generating a bunch of old high scores in the reports the bot would post each day. I may need to ask Apam what to kick to sort this :)

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to All on Sunday, September 11, 2022 14:39:33
    I've bee trying to fix the issue whereby the scores for this game don't seem to reset after I issue a reset.

    This *may* be fixed now, but we'll need to wait a day or so to see what the games HUB is going to post as the results at the end of the day

    Best, Paul

    avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Friday, September 23, 2022 17:16:39
    Hi Andrew

    Sometime could spare a few mins with me so I can work out why my copy of GD continues to hang after I run the game at Agency?

    It seems like the inuse.flg is not being cleared when the player exits.

    The script run called maintenance after the game is run and I think that's the issue.

    When I run the maintenance from the command line it spits out a 'segmentation fault' error, which i guess is why the inuse.flg remains?

    I cloned your repo on gitlab and built the version of the game, then copied the files over leaving the .ini file and .cfg files alone.

    The problem still remains, so I'm not sure how to fix?

    Of note the DIZ in the repo says the version is 1.2 but the version I had hatched out for the Linux source on fsxNet had a DIZ of 1.3 .. so I'm not 100% sure I am using the correct source?

    But that said, that bug of the database being called intebbs instead of interbbs seems fixed now on the version I dropped in to Agency today.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/182 to Avon on Friday, September 23, 2022 16:38:26
    Sometime could spare a few mins with me so I can work out why my copy
    of GD continues to hang after I run the game at Agency?

    Sure. The key is that segmentation fault. It's happening when a player
    exits the game? Is it any player or a particular player? Can you zip up
    the entire folder with player data and everything so I can run it through
    a debugger?

    As for the diz files, it's likely I forgot to update them in the repo,
    it's usually something I update just before sending to you, so it's
    highly likely I sent it to you then didn't commit the change.

    Thanks,

    Andrew

    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 08:01:59
    On 23 Sep 2022 at 04:38p, apam pondered and said...
    Sure. The key is that segmentation fault. It's happening when a player exits the game? Is it any player or a particular player? Can you zip up the entire folder with player data and everything so I can run it through a debugger?

    Thanks will do, I'll send that across shortly.

    As far as I can see it's when the script runs as the player exits and maintenance is run and the game hangs, it seems to happen with me and I am assuming with others, but given it's locked up few have been able to play as it reports the door is in use all the time.

    As for the diz files, it's likely I forgot to update them in the repo, it's usually something I update just before sending to you, so it's
    highly likely I sent it to you then didn't commit the change.

    :) All good, I just want to hatch out the 'current' version to make sure nodes that want to play the game are on the correct build with the bug fix.

    Best, Paul

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/182 to Avon on Saturday, September 24, 2022 08:42:04
    Thanks will do, I'll send that across shortly.

    Thanks. I found the problem and have fixed it in git.

    The problem was caused by an invalid ibbs_winner.dat (ie, it said someone
    won the game who wasn't playing)

    I've also changed the build system to cmake, and added magidoor as a
    submodule, this might make updating this time a challenge, but in the
    future should be easier.

    I suggest wiping what you've got and starting fresh (save the
    galactic.ini and your script though)

    to build it is now:

    git clone --recurse-submodules \
    https://gitlab.com/apamment/galactic-dynasty

    cd galactic-dynasty
    cmake .
    make

    please let me know how that goes, I've only tested it on my system
    (FreeBSD)

    Andrew



    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 13:50:47
    On 24 Sep 2022 at 08:42a, apam pondered and said...

    Thanks. I found the problem and have fixed it in git.

    Brill, thanks :)

    The problem was caused by an invalid ibbs_winner.dat (ie, it said someone won the game who wasn't playing)

    I've also changed the build system to cmake, and added magidoor as a submodule, this might make updating this time a challenge, but in the future should be easier.

    Gotcha, well I'm glad it was something you could find causing it. I feel like I helped by flagging the issue. Guess it would impact everyone at some stage?

    I suggest wiping what you've got and starting fresh (save the
    galactic.ini and your script though)

    to build it is now:

    git clone --recurse-submodules \ https://gitlab.com/apamment/galactic-dynasty

    cd galactic-dynasty
    cmake .
    make

    please let me know how that goes, I've only tested it on my system (FreeBSD)

    Thanks will do this now and report back.

    If it all works OK I'm picking it would be best to hatch this out to the FSX_DOOR echo as the new GDYNSRC.ZIP

    A related question how would/do I get my hands on the Windows equivalent files for the new version? GDYNWIN.ZIP? Not sure there is away I can go to pick this file up. The docs were pointing to a magickabbs.com URL that's now defunct I guess. I did take a quick look at the talisman website but could not find anything there.

    I'll work on Agency now and let you know. Thanks :)

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 13:59:27
    On 24 Sep 2022 at 08:42a, apam pondered and said...

    please let me know how that goes, I've only tested it on my system (FreeBSD)

    I don't think it is building and instead errors out. Will drop a txt file with my terminal output into your inbound dir.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/182 to Avon on Saturday, September 24, 2022 12:29:08
    I don't think it is building and instead errors out. Will drop a txt
    file with my terminal output into your inbound dir.

    Ah, sorry. I left the "fail if warning" switch on, and looks like GCC is unhappy about different things than clang was.

    Should be right now if you pull from git.

    As for a windows version, I'll get one to you soon, I need to set up an environment to build it first.

    Andrew

    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 14:52:36
    On 24 Sep 2022 at 12:29p, apam pondered and said...

    Ah, sorry. I left the "fail if warning" switch on, and looks like GCC is unhappy about different things than clang was.

    No probs.

    Should be right now if you pull from git.

    Thanks will try it again now

    As for a windows version, I'll get one to you soon, I need to set up an environment to build it first.

    Sounds good, thanks :)

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 14:55:14
    On 24 Sep 2022 at 12:29p, apam pondered and said...

    As for a windows version, I'll get one to you soon, I need to set up an environment to build it first.

    Just a thought can we bump the version of this source code and the windows builds to ver 1.4 ? that way I can be sure everything is the 'latest' ?

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 15:09:29
    On 24 Sep 2022 at 02:52p, Avon pondered and said...

    Should be right now if you pull from git.

    Thanks will try it again now

    OK thanks yes that has built and I have dropped it in and it now runs without the segfault. I could login to the game play it and leave and see the inuse.flg be removed. I did reset the game at my end to be sure also.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/182 to Avon on Saturday, September 24, 2022 13:37:10
    Just a thought can we bump the version of this source code and the
    windows builds to ver 1.4 ? that way I can be sure everything is the 'latest' ?

    I just sent you two archives, i changed the version to v1.3.1.

    Andrew


    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 15:49:59
    On 24 Sep 2022 at 01:37p, apam pondered and said...

    Just a thought can we bump the version of this source code and the windows builds to ver 1.4 ? that way I can be sure everything is the 'latest' ?

    I just sent you two archives, i changed the version to v1.3.1.

    cool thanks Andrew, I'll get this running at 1/10 games HUB to check Windows ver. Then after the coming 24 hours if all are working well I'll aim to hatch both versions out.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 15:52:04
    On 24 Sep 2022 at 01:37p, apam pondered and said...

    I just sent you two archives, i changed the version to v1.3.1.

    will these versions require nodes to update their 1.3 version if I move the games HUB to 1.3.1 ?

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 17:41:32
    On 24 Sep 2022 at 03:52p, Avon pondered and said...

    I just sent you two archives, i changed the version to v1.3.1.

    will these versions require nodes to update their 1.3 version if I move the games HUB to 1.3.1 ?

    I've updated the 1/10 HUB game using the Windows version.

    In doing so I spotted a number of older files in the HUB version that I am wondering if I can remove?

    24/08/2018 07:54 p.m. 8 ibbssync.dat
    15/06/2020 12:33 p.m. 5,120 interbbs.db3.orig
    08/10/2021 09:04 a.m. 96,805 libgcc_s_sjlj-1.dll
    23/09/2021 06:38 a.m. 53,118 libwinpthread-1.dll
    27/10/2021 08:31 a.m. 302,870 lua53.dll
    15/06/2020 12:33 p.m. 3,072 msgs.db3.orig
    27/04/2020 11:00 a.m. 212,992 ODoors62.dll
    24/09/2022 05:01 p.m. 4 packetno.dat
    24/09/2022 05:38 p.m. 0 tempfiles.txt
    15/06/2020 12:33 p.m. 6,144 users.db3.orig


    the original reset batch file used to copy the .orig files over the in use db3 files, but can that batch file and the above files be removed now?

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/182 to Avon on Saturday, September 24, 2022 15:48:07
    will these versions require nodes to update their 1.3 version if I
    move the games HUB to 1.3.1 ?

    no, but it wouldnt hurt

    Andrew

    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From apam@21:1/182 to Avon on Saturday, September 24, 2022 15:49:14
    24/09/2022 05:01 p.m. 4 packetno.dat

    keep this, but the rest can go

    Andrew

    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Charles Blackburn@21:1/221 to apam on Saturday, September 24, 2022 03:44:52
    Re: Re: Galactic Dynasty
    By: apam to Avon on Sat Sep 24 2022 08:42:04


    to build it is now:
    git clone --recurse-submodules \ https://gitlab.com/apamment/galactic-dynasty
    cd galactic-dynasty
    cmake .
    make
    please let me know how that goes, I've only tested it on my system (FreeBSD)

    only issue with that is you need a gitlab login lol is it on github ?

    regards
    ===

    Charles Blackburn
    The F.B.O BBS 21:1/221 618:250/36
    bbs.thefbo.us IPV4/V6
    DOVE-Net FSX-Net MicroNET USENET
    --- SBBSecho 3.15-Linux
    * Origin: The FBO BBS - bbs.thefbo.us (21:1/221)
  • From apam@21:1/182 to Charles Blackburn on Saturday, September 24, 2022 18:00:13
    only issue with that is you need a gitlab login lol is it on github ?

    No, you don't need a gitlab login to clone the repository (only if you're
    using private repositories or to commit)

    Unless I spelled it wrong in my last email, it shouldn't prompt you for a password when you clone it.

    Andrew


    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Charles Blackburn@21:1/221 to apam on Saturday, September 24, 2022 04:14:16
    Re: Re: Galactic Dynasty
    By: apam to Charles Blackburn on Sat Sep 24 2022 18:00:13

    No, you don't need a gitlab login to clone the repository (only if you're using private repositories or to commit)
    Unless I spelled it wrong in my last email, it shouldn't prompt you for a password when you clone it.

    yea it did ask me for user/pass

    sbbs@sbbs:/usr/src$ !git
    git clone --recurse-submodules http://gitlab.com/apammant/galactic-dynasty Cloning into 'galactic-dynasty'...
    Username for 'https://gitlab.com':



    regards
    ===

    Charles Blackburn
    The F.B.O BBS 21:1/221 618:250/36
    bbs.thefbo.us IPV4/V6
    DOVE-Net FSX-Net MicroNET USENET
    --- SBBSecho 3.15-Linux
    * Origin: The FBO BBS - bbs.thefbo.us (21:1/221)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 20:31:36
    On 24 Sep 2022 at 03:48p, apam pondered and said...

    no, but it wouldnt hurt

    OK thanks.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Avon@21:1/101 to apam on Saturday, September 24, 2022 20:31:42
    On 24 Sep 2022 at 03:49p, apam pondered and said...

    keep this, but the rest can go

    will do.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From apam@21:1/182 to Charles Blackburn on Saturday, September 24, 2022 18:58:20
    http://gitlab.com/apammant/galactic-dynasty
    ^

    that should be an e

    Andrew


    --- Talisman v0.43-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Charles Blackburn@21:1/221 to apam on Saturday, September 24, 2022 06:19:32
    Re: Re: Galactic Dynasty
    By: apam to Charles Blackburn on Sat Sep 24 2022 18:58:20

    http://gitlab.com/apammant/galactic-dynasty
    ^ that should be an e

    well that would explain it, i could have sworn i cut and pasted but it was 4am when i did it LOL

    i'm dealing with it now :D

    regards
    ===

    Charles Blackburn
    The F.B.O BBS 21:1/221 618:250/36
    bbs.thefbo.us IPV4/V6
    DOVE-Net FSX-Net MicroNET USENET
    --- SBBSecho 3.15-Linux
    * Origin: The FBO BBS - bbs.thefbo.us (21:1/221)
  • From Avon@21:1/101 to All on Tuesday, October 25, 2022 20:16:51
    Hi all

    There is a new version of Galactic Dynasty that has been released.

    If you are part of the inter-bbs league in fsxNet please update to this latest version which has been hatched out in the last hour.

    The new version of the game is ver 1.3.2-dev

    This game uses a different inter-bbs packet (version 23) so you will need yo update your game files in order for your packets to be processed at the 1/10 games + Usenet HUB.

    Please then reset your game.

    The game has been reset at the HUB and the game ID is now 102

    I will send out a new CFG file to drop in to your game. Node 6 (2ndchoicecore BBS) has been removed from the league.

    Thanks, Paul

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Blue White@21:4/134 to Avon on Tuesday, October 25, 2022 16:57:00
    Hi all

    There is a new version of Galactic Dynasty that has been released.

    [100%] Linking C static library libmdoor.a
    [100%] Built target mdoor
    report.o: In function `main':
    report.c:(.text+0xa18): undefined reference to `IBReadConfig'
    collect2: error: ld returned 1 exit status


    Doesn't work here.

    #

    --- MagickaBBS v0.15alpha (Linux/armv7l)
    * Origin: possumso.fsxnet.nz * SSH:2122/telnet:24/ftelnet:80 (21:4/134)
  • From apam@21:1/182 to Blue White on Wednesday, October 26, 2022 10:44:11
    report.o: In function `main':
    report.c:(.text+0xa18): undefined reference to `IBReadConfig'
    collect2: error: ld returned 1 exit status


    Doesn't work here.

    I think you're using an old build.sh?

    use cmake now,

    cmake .
    make

    Andrew


    --- Talisman v0.44-dev (Windows/x64)
    * Origin: Smuggler's Cove - Private BBS (21:1/182)
  • From Avon@21:1/101 to apam on Wednesday, October 26, 2022 17:38:47
    On 26 Oct 2022 at 10:44a, apam pondered and said...


    Doesn't work here.

    I think you're using an old build.sh?

    use cmake now,

    cmake .
    make

    yes this worked for me on my Debian box.

    Kerr Avon [Blake's 7] 'I'm not expendable, I'm not stupid and I'm not going' avon[at]bbs.nz | bbs.nz | fsxnet.nz

    --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64)
    * Origin: Agency BBS | Dunedin, New Zealand | agency.bbs.nz (21:1/101)
  • From Blue White@21:4/134 to apam on Wednesday, October 26, 2022 16:19:52
    apam wrote to Blue White <=-

    report.o: In function `main':
    report.c:(.text+0xa18): undefined reference to `IBReadConfig'
    collect2: error: ld returned 1 exit status


    Doesn't work here.

    I think you're using an old build.sh?

    use cmake now,

    cmake .
    make

    Yes I was. ;) Everything works now. Thanks!


    ... So easy, a child could do it. Child sold separately.
    --- MultiMail/DOS
    * Origin: possumso.fsxnet.nz * SSH:2122/telnet:24/ftelnet:80 (21:4/134)